194,758 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Board refactoring
8 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
8 Years Ago
Some movement refactoring
8 Years Ago
Trigger stuff Lighting tweak
8 Years Ago
More
8 Years Ago
Spawn stuff wip
8 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
8 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
8 Years Ago
Scene
8 Years Ago
Moved attack side calculation helper function from Unit to Attack
8 Years Ago
Ore nav improvements
8 Years Ago
Various AI related improvements. Spider looks better, because totally important.
8 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
8 Years Ago
Nav improvements.
8 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
8 Years Ago
Ores don't carve nav Goblin nav update
8 Years Ago
Various
8 Years Ago
...
8 Years Ago
Unity test
8 Years Ago
.
8 Years Ago
ignore
8 Years Ago
ISerializables can now serialize on their own.
8 Years Ago
Fixed and re-enabled culling compute shader path
8 Years Ago
.
8 Years Ago
ISerializables almost working with all the delta shit.
8 Years Ago
Fixed erros generated when culling has safe mode enabled
8 Years Ago
more
8 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
8 Years Ago
Added workshop and ui background to game scene
8 Years Ago
Menu visibility
8 Years Ago
Started refactoring player, player ID, and host stuff
8 Years Ago
Fix physgun halo on bouncy ball
8 Years Ago
CurrentVersion
8 Years Ago
EAC update (AntiVir fix)
8 Years Ago
Fixed eyelid movement & blinking
8 Years Ago
moved the actual board unit position data change for unit movement from GameInstance to CmdMove
8 Years Ago
Moved the tracked RNG out of GameInstance to it's own class Moved some combat tracking events from GameInstance directly to CombatTracker Renamed some events to make more sense
8 Years Ago
Playermodel male neck seam geo/skinning
8 Years Ago
Added truck painter to single player scene Applies truck def
8 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
8 Years Ago
Increased LeanTween limits
8 Years Ago
Refactored relationship calculation to happen once a (in-game) minute, rather than every time the state was requested
8 Years Ago
Updated diplomacy debug panel to work with last commit
8 Years Ago
DiplomaticEvents now store an AssetId to the original DiplomaticEventSettings asset This means we can now recognize multiple events of the same type, current behaviour will just retime the existing event and not stack an event multiple times
8 Years Ago
Tracked down why pausing the client and unpausing after a bit would cause the pool's ItemsInUse to increase massively. It was a bug in the Facepunch.System pool implementation itself, so I've updated the code and created a new DLL, plus submitted a pull request on GitHub with the fix.
8 Years Ago
Editor icons and fixes
8 Years Ago
Made an activity + diplomatic event for gifting
8 Years Ago
Merged from main
8 Years Ago
Added a Gift component to Items If an item is marked as a Gift, it can be given to an neutral/friendly foreign unit Rock is marked as a gift for testing purposes
8 Years Ago
Mouse over description for humans now reflects relationship status DiplomacyRelation now stores whether the two tribes have interacted, mouse over description will still read "A Stranger..." if the two tribes haven't met