257,697 Commits over 4,049 Days - 2.65cph!

10 Years Ago
fixed bad string formatting in Group+Knowledge
10 Years Ago
Fixed potential NREs in InteractionPosition
10 Years Ago
We no longer sort the decisions best to worst, but rather ask DM for best decision.
10 Years Ago
Merged from GC optimization branch to main.
10 Years Ago
Config attribute hookup
10 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
10 Years Ago
Agents that are Units actually store unit properly (well, semi-properly) now in DM.
10 Years Ago
GameTrace resolves batched colliders
10 Years Ago
Cleaning, Progress
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
NRE handling
10 Years Ago
Managed.Addon and Managed.Common
10 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
10 Years Ago
Updated framework to coreclr-win-x86.1.0.0-beta8-15618
10 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
10 Years Ago
Blood....so much BLOOD.
10 Years Ago
Addon domain loading
10 Years Ago
Merged from main
10 Years Ago
Water: white/black movement lines fix attempt
10 Years Ago
Some minor fixes.
10 Years Ago
Addon compiling
10 Years Ago
more blood stuff
10 Years Ago
Bullet entry wound decal
10 Years Ago
HumanMale updates
10 Years Ago
DM decisions optimized (but not tested yet).
bot
10 Years Ago
LinuxDS Build 785
10 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
10 Years Ago
Owl directional flying anims
bot
10 Years Ago
Linux Build 808
bot
10 Years Ago
OSX Build 946
bot
10 Years Ago
Windows Build 668
10 Years Ago
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10 Years Ago
Addon functionality start
10 Years Ago
creating lava court cogs
10 Years Ago
Set up server users and added admin commands.
10 Years Ago
Engine initialization, logging VS projects
10 Years Ago
First pass blood impact FX assets
10 Years Ago
Added deploy volume that uses the entity bounds for its placement check
10 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
10 Years Ago
Created a FixedArray class that handles all this fixed array stuff, letting us work safely with the arrays using IEnumerable (foreach, etc).
10 Years Ago
Surrounding Units and Surrounding SmartObjects are now moved to the new fixed array approach.
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
FOR FUCK SAKE factory asset/wip prefab room
bot
10 Years Ago
Windows Build 667
bot
10 Years Ago
Windows Build 666