248,563 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
Some performance related tweaks.
10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
Added spawnhandler stuff to report command
10 Years Ago
Reverted insane change in Spawnable (/cc zon)
10 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
10 Years Ago
Debug spawns and hurts when developer > 1
10 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
10 Years Ago
Windows Build 163
10 Years Ago
[block_party] smile block can turn invisible
10 Years Ago
[block_party] reworked homing fireballs
10 Years Ago
[block_party] teardrops splash on other blocks and ground
10 Years Ago
[block_party] sad block drops tears
10 Years Ago
10 Years Ago
made changes to the animalanimation script to dynamicall adjust the animals playback peed
10 Years Ago
updated the animal prefabs to use the dynamic anim playback script
10 Years Ago
fixed the "foot sliding" of the animals when they move.
10 Years Ago
fixed building block max health not showing up properly on client
zon
10 Years Ago
Animals once again align to the terrain.
zon
10 Years Ago
Predators are now half as common as other animals.
10 Years Ago
Experimenting with trail system
10 Years Ago
Fixed PVT not working
10 Years Ago
Forcing terrain shader update
10 Years Ago
Fixed green shit all over the terrain
10 Years Ago
Revered deferred shader override back to built-in; needs more work Removed some deprecated pvt shaders and materials
zon
10 Years Ago
Animals once again float in water.
zon
10 Years Ago
Improved how animals avoid deep water and slopes.
zon
10 Years Ago
Starting metabolism values are no longer hard coded.
10 Years Ago
Windows Build 161
10 Years Ago
Some cleanup.
10 Years Ago
VPK Build 127
10 Years Ago
Merge branch 'master' into ovr Conflicts: GameAPI.Unity/ScreenReflector.cs Unity/Game/Assets/Scripts/ClickToPlayTest.cs Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs Unity/Game/Assets/Shaders/ScreenReflect.cginc
10 Years Ago
roof shingles textures, temporarilly assigned to slanted block for preview
10 Years Ago
Screen reflections are now anti-aliased.
10 Years Ago
Slight tweak to cabinet normal map.
10 Years Ago
Increased ore/stone count
10 Years Ago
Locks now deployable again (quick fix)
10 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
10 Years Ago
Removed some files that shouldn't have been added to source control.
10 Years Ago
Ported Vector3DTest to C#.
10 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
zon
10 Years Ago
Fixed AISense not detecting obstacles.
10 Years Ago
Wait a sec.. looks like we need it after all
10 Years Ago
Fixed warning in terrain normal processor Removed .dylib from RustNative OSX bundle (my bad)
10 Years Ago
Debug info for hurt
10 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
10 Years Ago
Post-build deployment, GUID: 8a033c89-8504-4a88-aa03-60b83cbf3020
10 Years Ago
CRT display / reflections now use the correct aspect ratios for each game.