197,434 Commits over 4,110 Days - 2.00cph!
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
wip capture victory conditions, reordering game setup
Lots of NPC standing around
Some delivery mission stuff
Emergency calls summon the cops
Different UI for emergency calls. Doesn't do anything yet.
Various tweaks and more desert stuff.
Minor nav arrow rules edit
Arrow scale tweaks. Highlighting for current mission task.
bit of clean up of old shit
fixed bow / crossbow worldmodel culling preventing them from animating
Fixed recurrent shader compilation warning
Enemy navmesh ai now face the right way lol.
Launch site warehouse progress
Launchsite warehouse rework progress
Fixed grass shader compilation
wip capture individual location points
Re-enabled far splat uvmix on highest shader quality level (600)
more (dm7 map saved with the TilTopper data too. If map fucks at some point, it's this commit)
TileView tag change/model wip stuff
Navmesh and ai now working. Got gravity beam working now about 80% proprly still shit n fucked tho.
Checked the instancing checkbox on some decals that didn't have it set
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
map editor tile topper mode wip
rethrow caught exceptions so we actually fail properly