248,620 Commits over 3,928 Days - 2.64cph!
added clean export scripts for player rig
changed pivot point & mesh position of bota bag world model
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Replaced C# specific primitive type names with more JS-like ones.
Replaced C# specific primitive type names with more JS-like ones.
Removed old separate index pages.
Removed old separate index pages.
Added content frame back.
Added content frame back.
Trying out index page live generation.
Trying out index page live generation.
Fixed missing footsteps when moving right
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
Moved Seasons to a ScriptableObject Asset setup.
Added lots of bloodclart validation code.
Added static function and constant documentation generation.
Generated docs now describe inheritance.
Added constants and static function documentation generation.
Added constants and static function documentation generation.
protocol++ (prefab names changed, incompatible between playforms)
Switched index page navigation logic to use hashes.
Switched index page navigation logic to use hashes.
Merge branch 'gh-pages' of arcade into HEAD
Conflicts:
styles.css
Merge branch 'gh-pages' of arcade into HEAD
Conflicts:
styles.css
Added new styles and scripts.
Added new styles and scripts.
Fixed being able to place building blocks through walls
Implemented index page generation.
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Finished implementing basic documentation generation for each type.