branchChunks/mastercancel

128 Commits over 335 Days - 0.02cph!

6 Years Ago
Added NativeInterface.GetBlockGeneration() Added ChunkMap_(Get/Set)ExternalFacesVisible()
7 Years Ago
Fixed FChunkWriter::CopyToBuffer()
7 Years Ago
Fixed bug with AttemptLoadCallback
7 Years Ago
ChunkWatchers can now use different distance functions
7 Years Ago
Cleaned up how empty blocks are created
7 Years Ago
Added FChunkMap::SaveCallback
7 Years Ago
Updated Unity version
7 Years Ago
ChunkWriter can now write to disk or memory Added ChunkMap::AttemptLoadCallback Added native interface for AttemptChunkLoad callback
7 Years Ago
MeshGenerator can now emit triangles or quads Can enable / disable noise in mesh generation
7 Years Ago
Automatic mesh generator vertex cache clearing
7 Years Ago
Native interface changes
7 Years Ago
Fixed possible assert in FChunkColumn::GetOrAddChunk
7 Years Ago
Fixed case where world asset plugins wouldn't have a title Texture menu back button Fixed scroll views starting at the bottom
7 Years Ago
Fixed world assets plugins not having a title Working on texture browser Finished off texture browsing
7 Years Ago
Fixed exception when texture menu loads Fixed displayed initial brush colour
7 Years Ago
Fixed changes to textures being overwritten on world load
7 Years Ago
Fixed starting brush colour not being set properly Working on a default palette
7 Years Ago
Texture menu palette system
7 Years Ago
Box drawing tool preview in texture editor Can now change brush colour with RGB sliders Selecting a painting tool closes the palette
7 Years Ago
Added box drawing tool to texture editor Temporary way to change brush colour
7 Years Ago
Can now hold down to draw in texture editor
7 Years Ago
Fixed finding pixel coords while painting Added Texture.GetPixel(x, y) Implemented eraser and pipette tools Implemented flood fill in texture editor
7 Years Ago
Basic painting in texture editor
7 Years Ago
Texture editor can now load an existing texture
7 Years Ago
Extra exception handlers Started on loading in surfaces into the texture editor
7 Years Ago
Added camera tool spawn icon Added drum set example spawn icons Hooked up critter spawn icon
7 Years Ago
Texture editor tool selection
7 Years Ago
Finished texture editor UI mockup
7 Years Ago
Improved how buttons are tinted on hover Added icons for texture editor Started on texture menu layout Texture editor tool buttons
7 Years Ago
fixed possible NullReferenceException in ResourceName.Equals(other) Fixed possible stack overflow when a control tries to inherit from itself Started work on texture editor UI
7 Years Ago
Added Texture.CopyFrom(Texture), Texture.GetPixels() Changing a block texture now updates instantly, only saves to disk on world unload
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Finished runtime editing of block textures
7 Years Ago
Working on making block resources editable at runtime
7 Years Ago
Fixed error when writing to a plugin.json Fixed procedural surface texture paths
7 Years Ago
Working on writing runtime asset json
7 Years Ago
Saving runtime created surfaces is working
7 Years Ago
Editing / saving surfaces at runtime
7 Years Ago
Added Texture.SetPixel / SetPixels Working on saving runtime created resources
7 Years Ago
Can now create resources at runtime
7 Years Ago
World asset plugin now created / loaded on world load
7 Years Ago
Fixed possible exception when using null as a block Each world now has an "Assets" plugin associated with it
7 Years Ago
Working on a way to store assets created in-game inside a world
7 Years Ago
Added `--overwrite` option to plugin upload program
7 Years Ago
Spectator camera can now pick up and drop holdable entities Spectator camera now holds spawned entities
7 Years Ago
Spawn menu can now be used by the spectator camera Stopped now-spawnable entities from being auto-spawned on load
7 Years Ago
Added entity spawn menu
7 Years Ago
Fixed incorrect resource group name
7 Years Ago
Mockup of spawnable entity json Added SpawnableEntity plugin resource type
7 Years Ago
Updated Facepunch.Steamworks