255 Commits over 456 Days - 0.02cph!
pivot and LOD0>LOD1 transition fixed
new crate01 with temp texture + gibs
crate04 temp model/textures
Crate03 temp model/texture added
Merge branch 'master' of Citizens
crate02 temporary mesh/texture added
normals fixed and mesh arm/hands join
citizen hand rigging and pelvis rigging adjusted
Skeleton Update
Fixed Citizen@Idle name
Citizens Walk Anim Test
Proto textures
Bot script
walk anim
Added initial walk cycle ( no root motion)
Merge branch 'master' of Citizens
lod2 skinning error fixed
upper teeth rigging fixed
Merge branch 'master' of Citizens
Facepunch.Skeleton updates
Skeleton always rebuilds and retargets bones from the imported skinnedmeshrenderer (so we don't have to keep recreating renderers)
Updated Citizens.unity
updated LODs and UVs
Merge branch 'master' of Citizens
Updated citizen meta, default materials, use rig avatar, don't import animation
Fixed Citizens.unity with LOD'd models
lods pass 1
Merge branch 'master' of Citizens
Use Rig from CitizenRig
Added Reset Bone Positions to skeleton
Removed unused material (Material/Materials/citizen_teeth.mat)
Fixed teeth model with transparency
Applied material to teeth in test scene
Teeth billboard created + removed popeye arm tamper
Merge branch 'master' of Citizens
Added rig skeleton
Added rig skeleton file to be used for avatar ( no meshes)
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
uvs added to source map, modified texture to fit non eyelid
updated citizen.fbx with different export settings
Used Centermeters rather than inches in fbx export, seemed to fix it?
Deleting citizen.FBX
Adding Citizen.fbx
Deleting citizen_normalsfix.FBX
just a copy of assets/citizens/ with corrected joint normals, overwrite if it works
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placeholder idle
Updated Facepunch.Skeleton
Fixed Unity Scene
Removed toe end bones, updated skinning
New skeleton & mesh (rough skinning)
new hands, new UVs, texture will be up shortly. Rotated feet for Alex
more UV work to merge limbs, removed nipples, texture updated
removed Rigging for Alex, cleaned up UVs, updated texture to match
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removed old female chest, crunched all base skin textures down to one texture, cleaned up UVs slightly, painted some changes onto the base texture from the old one to clean it up a bit. Still needs a bit of work there.
Deleted unused textures
Fixed EyeBall material
Updated max file with new eyeball material
Citizen re-export
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fixed the male body, think it was instanced or something because it exported female, rigged the female chest somewhat better, renamed both.
Added in wiseguys fbx + meta and a temp animation for testing
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added female chest variant, renamed male chest to match.
rigged the female to the same bones as male but in addition added breast bones
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eye texture for Tub character variant without eyelids