repoCitizenscancel

255 Commits over 456 Days - 0.02cph!

6 Years Ago
Gib Test Script
6 Years Ago
pivot and LOD0>LOD1 transition fixed
6 Years Ago
new crate01 with temp texture + gibs
6 Years Ago
crate01 updated
6 Years Ago
crate04 temp model/textures
6 Years Ago
Crate03 temp model/texture added Merge branch 'master' of Citizens
6 Years Ago
Props Scene
6 Years Ago
crate02 temporary mesh/texture added
6 Years Ago
added Crate01
6 Years Ago
normals fixed and mesh arm/hands join
6 Years Ago
citizen hand rigging and pelvis rigging adjusted
6 Years Ago
Skeleton Update Fixed Citizen@Idle name Citizens Walk Anim Test Proto textures Bot script
6 Years Ago
walk anim Added initial walk cycle ( no root motion) Merge branch 'master' of Citizens
6 Years Ago
lod2 skinning error fixed
6 Years Ago
upper teeth rigging fixed Merge branch 'master' of Citizens
6 Years Ago
Facepunch.Skeleton updates Skeleton always rebuilds and retargets bones from the imported skinnedmeshrenderer (so we don't have to keep recreating renderers) Updated Citizens.unity
6 Years Ago
updated LODs and UVs Merge branch 'master' of Citizens
6 Years Ago
Updated citizen meta, default materials, use rig avatar, don't import animation Fixed Citizens.unity with LOD'd models
6 Years Ago
updated face textures
6 Years Ago
lods pass 1 Merge branch 'master' of Citizens
6 Years Ago
Tub eyes, eyebrows
6 Years Ago
Use Rig from CitizenRig Added Reset Bone Positions to skeleton
6 Years Ago
Removed unused material (Material/Materials/citizen_teeth.mat) Fixed teeth model with transparency Applied material to teeth in test scene
6 Years Ago
Teeth billboard created + removed popeye arm tamper Merge branch 'master' of Citizens
6 Years Ago
Added rig skeleton Added rig skeleton file to be used for avatar ( no meshes) Merge branch 'master' of Citizens Merge branch 'master' of Citizens Merge branch 'master' of Citizens
6 Years Ago
uvs added to source map, modified texture to fit non eyelid
6 Years Ago
fixed normal seams again
6 Years Ago
updated citizen.fbx with different export settings Used Centermeters rather than inches in fbx export, seemed to fix it?
6 Years Ago
Deleting citizen.FBX Adding Citizen.fbx Deleting citizen_normalsfix.FBX
6 Years Ago
overwriting from source
6 Years Ago
just a copy of assets/citizens/ with corrected joint normals, overwrite if it works
6 Years Ago
Sorted Animations
6 Years Ago
Add files via upload placeholder idle
6 Years Ago
Updated Skeleton
6 Years Ago
Updated Facepunch.Skeleton Fixed Unity Scene
6 Years Ago
Add files via upload
6 Years Ago
Removed toe end bones, updated skinning
6 Years Ago
New skeleton & mesh (rough skinning)
6 Years Ago
updated bake for UVs
6 Years Ago
UV fixes
6 Years Ago
new hands, new UVs, texture will be up shortly. Rotated feet for Alex
6 Years Ago
UV fixups
6 Years Ago
more UV work to merge limbs, removed nipples, texture updated
6 Years Ago
removed Rigging for Alex, cleaned up UVs, updated texture to match
6 Years Ago
Add files via upload removed old female chest, crunched all base skin textures down to one texture, cleaned up UVs slightly, painted some changes onto the base texture from the old one to clean it up a bit. Still needs a bit of work there.
6 Years Ago
Rebuild Skeleton Rig
6 Years Ago
Deleted unused textures Fixed EyeBall material Updated max file with new eyeball material Citizen re-export
6 Years Ago
Add files via upload fixed the male body, think it was instanced or something because it exported female, rigged the female chest somewhat better, renamed both. Added in wiseguys fbx + meta and a temp animation for testing
6 Years Ago
Add files via upload added female chest variant, renamed male chest to match. rigged the female to the same bones as male but in addition added breast bones
6 Years Ago
Add files via upload eye texture for Tub character variant without eyelids