255 Commits over 456 Days - 0.02cph!
rebuilt wood01 texture with proper normal and ao. balanced roughness and ao, added to howie's scene and half and halfed the scene to show one side pbr and the other side nonpbr
Merge branch 'master' of Citizens
Added lods to clothing prefabs
Updated clothing meshes to match the new citizen better, updated materials to match. Added any missing clothing lods. Stripped eyelashes from Citizen.fbx
Added deploy /fire/reload/holster pistol anims
Anim naming fixes
fixed anims named incorrectly
Merge branch 'master' of Citizens
Added *.mb and *.max to LFS
Arm only mask
Arm only mask for using for deploy /fire/reload/holster anims
resized HowieSTuff textures in Unity
added pbr variant materials/textures to HowieStuff
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
dirt material and some more fixes
fixed one last issue with wood material
cleaning up some texture stuff, added painted brick
Updated character controller
Added Crouch, CrouchWalk, Jump, AirJump to Animator
Hooked up new animations in CitizenAnimation (Scale scene)
Added SkeletonSkinLod
Clothes prefabs, deleted LODs
Added WIP environment tiles materials and textures and updated props scene with them in to test
Added Collectibles folder and FoamHand and BeachBall props with lods and gibs
Merge branch 'master' of Citizens
Fixed broken eye skinning on lods. Added Head_Ghost Blendshape to Citizen. Added TubGhost materials.
Latest Facepunch.Skeleton
Don't lowercase bone names
Button to fix bad names on Skeleton
added eye layer to animator
updated blink aniim
updated source anim
updated rig source with correct eyelid rotation
pistol holdtype anims, eyemask, new and updated source
Merge branch 'master' of Citizens
anim update
re-exported anims with correct eyelid position
controller & scene updates
updated overide controllers, masks & scene ( deleted old prefabs, re-populated)
Source updates
Updated source files
anim re-exports
re-exported anims to fix eye position errors, updated citizen meta
source updates
upadted source anims
Set jaw rotation to 0 on Citizen.fbx. Regenerated avatar to match updated rig.
Moving proto textures to their own folder
Proto.Wall.4x4.Switch
Proto.Wall.4x1
Proto.Wall.4x2
Proto.Floor.Pavement
Proto.Floor.Road
Proto.Floor.Grass
DevTextures scene update
Started laying out DevTextures scene
Fix meshes incorrectly being exported with scaling
source updates
rig source & anim updates
rigged psitol
adding rigged /skinned pistol
Pistol holdtype anims
Pistol holdtype anims
Updated rig export & re-exported anims
Updated rig export & re-exported anims
Merge branch 'master' of Citizens
Fixed smoothing error around ear