branchEphyra/mastercancel

360 Commits over 276 Days - 0.05cph!

7 Years Ago
Changed navmesh agent max step height to match step height on AI characters Fixes weird pathing around stairs
7 Years Ago
Added an attacking move helper that gently pushes the player back if they are attacking towards an edge -Pushback amount is exposed in Movement/AttackEdgePushbackAmount in MainDude -Currently set to 100, which still allows the player to fall off the edge, but tends to leave the player close to the edge at the end of an attack -Can be set to 0 to disable completely, 512 is generally enough to keep the player on a ledge even if spamming attack, but it's super obvious
7 Years Ago
AI_Character now stores it's AICharacterType and Behaviour Tree Cleans up the big class detection branch in AIController
7 Years Ago
Added God Mode for testing, suppressed leaderboard posting in editor Hit G to toggle god mode, should be suppressed in a packaged build (untested)
7 Years Ago
Implemented screen space target lock changes Changing lock on target now attempts to get the next valid target in a given screen-space direction Can now change lock on target by pushing Rstick left/right or pressing Q/E on keyboard (Mouse Wheel still works as well) Added a Test Map and a disabled AI Dummy
7 Years Ago
few more bugs
7 Years Ago
messed with movement/animations a bit, raised kill floor, add interact indicator, UI controllable with gamepad, etc.
7 Years Ago
fixing blocking/aim for controller
7 Years Ago
attacks slightly faster, lock on and block work together, freeze bombs, bomb throwing controls modified
7 Years Ago
changed gate material to signify whether it needs a key or not
7 Years Ago
implemented a few exploration/easy floors for the beginning
7 Years Ago
add version checker and score reset when version number changes
7 Years Ago
turning off some debug stuff
7 Years Ago
leaderboard!
7 Years Ago
some ai animation stuff, setting up more exploration styled modules
7 Years Ago
buggy stuffs
7 Years Ago
AI number tweaks and bug fixes
7 Years Ago
fixed frozen bug, tweaked some ai stuff
7 Years Ago
AI stuff, most notably dodging
7 Years Ago
removing debug stuff
7 Years Ago
fixed some issues with ai walking off edge, added freeze traps
7 Years Ago
finished rock trap, more modules, etc.
7 Years Ago
more modules, trap door trap, more interactability with bombs
7 Years Ago
some ai tweaks, loot spawns a little more controlled, new module
7 Years Ago
bugs, fixing stuff i broke, character rotates when throw aiming, poise system
7 Years Ago
lets give that another try
7 Years Ago
bomb throwing now consumes bombs on belt, bombs spawn into world
7 Years Ago
player can now throw bombs, improvements to animations/gamplay feel
7 Years Ago
push slug, push event changes
7 Years Ago
turn off debug setting
7 Years Ago
dagger, big sword, new ai, bug fixes, more varied loot spawn, etc.
7 Years Ago
lock on improvements and some bug fixes
7 Years Ago
turned off some debug stuff
7 Years Ago
breakable shields, heavy attacks, more ai stuff
7 Years Ago
Update EphyraEditor.Target.cs
7 Years Ago
Update Ephyra.Target.cs
7 Years Ago
UE_4.16
7 Years Ago
removed weapon debug, build not working though :/
7 Years Ago
fixed build errors, fixed some lock on issues
7 Years Ago
got rid of debug stuff, upgraded to ue4 4.16, fixed key not spawning when enemy fell
7 Years Ago
re did anim graph, rag dolls, more modules, more meshes, AI improvements, etc.
7 Years Ago
step up on ledge animation/input, new module, bug fixes, etc
7 Years Ago
more AI stuff, branches back in, armor more available, ghost floors
7 Years Ago
ai reworked, bomd landing indicator, armor, and prob more
8 Years Ago
more modules
8 Years Ago
smoothed out more animation stuff and fixed more animation bugs
8 Years Ago
sprinting, animation tweaks and bug fixes, hit detection fixes, etc
8 Years Ago
fixing build error
8 Years Ago
no more inventory, health pads, animation tweaks/bug fixes, etc
8 Years Ago
character transform fixed