branchEphyraUnity/mastercancel
142 Commits over 150 Days - 0.04cph!
fixed trace points not being properly lined up with sword
made monster attack stats less shit
Merge branch 'master' of EphyraUnity
small amount of level work
fixed some issues with armor, exit points now necessary to reach to unlock cards, collected cards show on hud
added an extra primary inventory slot
armor can now properly be equipped/unequipped
reworked inventory a bit, can only hold one of each type of wearable(ie helmet, chest armor)
if you pick up a helmet/chest armor while you are already wearing one you will swap them instead
Merge branch 'master' of EphyraUnity
player prefab
rebuild player asset in blender
skinned head to head bone
added split the character up into individual meshes we can toggle on and off for items
rebuilt player prefab
fully hooked up enemy deaths triggering stuff like opening doors that trapped you
start on area where all enemies must be killed to open path, start on chest armor, other small stuff
fixed some bugs with attack collision and improved insect jumping attack
fixed some holes in nav mesh do to agent radius being too small
CardDefinitions work in build, some more map work
made insect collision red
attack works
Attacks are limited to the player layer mask
Monsters cant move while attacking
more attack work
skeleton has had testing focus but others should work too
currently has a bug with zombie attack where it hits the hit box, need to get latest to fix
Merge branch 'master' of EphyraUnity
in game menus, exit point, made item prefabs take info from card definitions, fixed item bugs, some map work
Deck/card saving working in editor, having some issues in build though
turret projectiles and impacts spawn with the turret parent (means the hieracy view dosent fill up with projectiles)
change skeleton attack range
attack work (may have broken flipping)
monsters can have multiple attacks
attacks have min max range
cleaned up enemy.cs
Merge branch 'master' of EphyraUnity
more progress with card/deck saving, just about there!
save system stuff, broken for now though
can now save deck from main menu and only items in deck will spawn in game
stopped error on FootDown anim event for monsters if no sound effect defined
skeleton wip
kind of works, uses player anims and has an error saying its missing receiver on anim events so need to add a receiver or change the anim
Merge branch 'master' of EphyraUnity
Deck section of main menu now works, doesn't have any affect in game yet though
start on main menu screen
blender source backup
insect work
Merge branch 'master' of EphyraUnity
bombs now bounce and explode after delay, added bomb varient that sticks to surface it hits
added helmet item, helmet now required for roll hitting
insect can now attack and has his own nav agent layer
reenabled isattacking bool getting set from enemy.cs
made insect attack loop
Insect monster WIP
Insect monster WIP
reworked the jump a little, fixed issue with dropping bombs, some map edits, added a helmet, some work on platform arrow
chests spawn loot a little more sensibly, added trigger trap, some more map work, random bug fixes
health potion, more bug fixing, and more level building
started working on larger level, fixing a ton of bugs in the process
upgraded unity version, started on loot chests
more bow and arrow and inventory, feeling pretty good now
yup more inventory stuff, and bow and arrow
yet more inventory work, some work on bow/arrow, fixed some animations
added shield and bow, fixed a bunch of inventory issues, added blocking
some inventory aesthetic stuff, tool tip stuff, can now drop items