branchEphyraUnity/mastercancel

142 Commits over 150 Days - 0.04cph!

6 Years Ago
fixed trace points not being properly lined up with sword
6 Years Ago
made monster attack stats less shit Merge branch 'master' of EphyraUnity
6 Years Ago
small amount of level work
6 Years Ago
fixed some issues with armor, exit points now necessary to reach to unlock cards, collected cards show on hud
6 Years Ago
added an extra primary inventory slot
6 Years Ago
armor can now properly be equipped/unequipped
6 Years Ago
reworked inventory a bit, can only hold one of each type of wearable(ie helmet, chest armor) if you pick up a helmet/chest armor while you are already wearing one you will swap them instead Merge branch 'master' of EphyraUnity
6 Years Ago
player prefab rebuild player asset in blender skinned head to head bone added split the character up into individual meshes we can toggle on and off for items rebuilt player prefab
6 Years Ago
fully hooked up enemy deaths triggering stuff like opening doors that trapped you
6 Years Ago
start on area where all enemies must be killed to open path, start on chest armor, other small stuff
6 Years Ago
fixed some bugs with attack collision and improved insect jumping attack
6 Years Ago
bunch of map work
6 Years Ago
fixed some holes in nav mesh do to agent radius being too small
6 Years Ago
CardDefinitions work in build, some more map work
6 Years Ago
made insect collision red
6 Years Ago
attack works Attacks are limited to the player layer mask Monsters cant move while attacking
6 Years Ago
more attack work skeleton has had testing focus but others should work too currently has a bug with zombie attack where it hits the hit box, need to get latest to fix Merge branch 'master' of EphyraUnity
6 Years Ago
in game menus, exit point, made item prefabs take info from card definitions, fixed item bugs, some map work
6 Years Ago
Deck/card saving working in editor, having some issues in build though
6 Years Ago
turret projectiles and impacts spawn with the turret parent (means the hieracy view dosent fill up with projectiles)
6 Years Ago
change skeleton attack range
6 Years Ago
attack work (may have broken flipping) monsters can have multiple attacks attacks have min max range cleaned up enemy.cs Merge branch 'master' of EphyraUnity
6 Years Ago
more progress with card/deck saving, just about there!
6 Years Ago
save system stuff, broken for now though
6 Years Ago
can now save deck from main menu and only items in deck will spawn in game
6 Years Ago
stopped error on FootDown anim event for monsters if no sound effect defined
6 Years Ago
more skeleton wip
6 Years Ago
skeleton wip kind of works, uses player anims and has an error saying its missing receiver on anim events so need to add a receiver or change the anim Merge branch 'master' of EphyraUnity
6 Years Ago
some ui help text
6 Years Ago
fixed a reference issue
6 Years Ago
Deck section of main menu now works, doesn't have any affect in game yet though
6 Years Ago
start on main menu screen
6 Years Ago
blender source backup insect work Merge branch 'master' of EphyraUnity
6 Years Ago
bombs now bounce and explode after delay, added bomb varient that sticks to surface it hits
6 Years Ago
added helmet item, helmet now required for roll hitting
6 Years Ago
insect can now attack and has his own nav agent layer
6 Years Ago
reenabled isattacking bool getting set from enemy.cs made insect attack loop
6 Years Ago
Insect monster WIP Insect monster WIP
6 Years Ago
reworked the jump a little, fixed issue with dropping bombs, some map edits, added a helmet, some work on platform arrow
6 Years Ago
chests spawn loot a little more sensibly, added trigger trap, some more map work, random bug fixes
6 Years Ago
health potion, more bug fixing, and more level building
6 Years Ago
started working on larger level, fixing a ton of bugs in the process
6 Years Ago
more turret stuff
6 Years Ago
turrets
6 Years Ago
upgraded unity version, started on loot chests
6 Years Ago
more bow and arrow and inventory, feeling pretty good now
6 Years Ago
yup more inventory stuff, and bow and arrow
6 Years Ago
yet more inventory work, some work on bow/arrow, fixed some animations
6 Years Ago
added shield and bow, fixed a bunch of inventory issues, added blocking
6 Years Ago
some inventory aesthetic stuff, tool tip stuff, can now drop items