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11 Commits over 518 Days - 0.00cph!
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
Restored pool dictionary for debug access (getter still uses generic for perf)
Use generics to store PoolCollections instead of a Dictionary
Unity Module support
Base36 optimizaion
Added List.Shuffle
Fixed Grid.Node warning
Fixed NRE in List.Compare extension method
Pool.cs ItemsInUse fix
Bug causes ItemsInUse to report falsely high numbers if too many items are retrieved from the Pool and then freed, hitting hit the upper limit size check. Decrementing ItemsInUse in the upper limit check fixes it to report correctly.
Merge pull request #1 from Facepunch/Nition-patch-1
Pool.cs ItemsInUse fix
Facepunch System Latest
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Solution fixes