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3 Commits over 335 Days - 0.00cph!
Unity Module support
Base36 optimizaion
Added List.Shuffle
Fixed Grid.Node warning
Pool.cs ItemsInUse fix
Bug causes ItemsInUse to report falsely high numbers if too many items are retrieved from the Pool and then freed, hitting hit the upper limit size check. Decrementing ItemsInUse in the upper limit check fixes it to report correctly.
Merge pull request #1 from Facepunch/Nition-patch-1
Pool.cs ItemsInUse fix
Facepunch System Latest
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Solution fixes