8,596 Commits over 3,256 Days - 0.11cph!
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct)
IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does
Most IGModAudioChannel now also check for channel validity
ship chromium_process_x64 to correct dir
proper parsing of GMAs on 64-bit linux/mac
bootil uint64 format strings
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Fixed sentences*.txt including mismatch between clients and server
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
actually upload the linux srcds binaries
Updated collisionutils, fixes trigger_changelevels not working
new holly builds for windows
improved CSolidSetDefaults behaviour probably
datamap field size fixes for 64-bit
HTTP() body won't fail if first byte is 0
Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
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Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
Added voice_overdrive, volume and _restart on client to the blocked command list
Don't allow DoModal without cursor visible for all panels, not just "Frame"
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Vector.WithinAABox now orders vectors on its own
Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
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util.(De)Compress now return empty string if first argument is an empty string or no value
util.(De)Compress and util.Base64Encode error on no input
Fixed gamma conversion on detail sprites
Removed some shader garbage from the repo
new datamap field structure
fixed data sizes of many fields
correct utlmap field sizes
Fixed npc_barnacle not picking up players from vehicles.
Git:
* Fixed an error with empty nextbox NPCs
* Added return value to DColumnSheet.AddSheet
render.WorldMaterialOverride
x64 dxsupport configs
fixed 75% of detail props not rendering on x64 due to alignment stuff