repoGarrys Modcancel

8,291 Commits over 2,587 Days - 0.13cph!

Yesterday
Temporarily remove steamworks.DownloadUGC's file argument in the callback
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Yesterday
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Yesterday
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2 Days Ago
Fixed Saves and Dupes not working Remvoed debug output from Entity.SetBodyGroups function
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5 Days Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
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5 Days Ago
Entity:SetBodyGroups now accepts a-z as 10-35
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5 Days Ago
CS:GO lobby is put into correct map category (Community Contribution)
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5 Days Ago
Disallow "Shadow" shader to be used as rope material
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7 Days Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
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8 Days Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
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8 Days Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
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8 Days Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
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8 Days Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
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8 Days Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
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9 Days Ago
merge from main
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9 Days Ago
file.Exists now works with addon title pathIDs like file.Find
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9 Days Ago
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9 Days Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
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9 Days Ago
util.GetModelMeshes is now also available serverside.
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9 Days Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
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9 Days Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
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14 Days Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
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16 Days Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
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16 Days Ago
16 Days Ago
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16 Days Ago
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16 Days Ago
Bone manipulations do not inflate player/npc render bounds as much
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16 Days Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
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16 Days Ago
merge from main
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16 Days Ago
merge from main
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16 Days Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
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16 Days Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)
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16 Days Ago
TTT: Updated language files
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16 Days Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
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16 Days Ago
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
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16 Days Ago
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
comment1 Comment
16 Days Ago
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
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17 Days Ago
merge from main
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17 Days Ago
Potential crash fix in CMatQueuedRenderContext::Bind
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17 Days Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
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22 Days Ago
Fixed OOB $frame on render targets crashing the game
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23 Days Ago
merge from main
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23 Days Ago
This time it will work - disable some other stuff regarding material unloading that I missed
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23 Days Ago
merge from main
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23 Days Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
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23 Days Ago
Add sv_no_ain_files, defaults to 0
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23 Days Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
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23 Days Ago
DComboBox works better on modal panels
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23 Days Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
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23 Days Ago
merge from main
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