repoGarrys Modcancel

8,586 Commits over 2,983 Days - 0.12cph!

35 Days Ago
Fixed legacy CBaseEntity::FireBullets not setting attacker
36 Days Ago
Fixed a bug with Panel.SetCaretPos Added more info to 'Overflow error writing string table baseline' host error Display disconnect reason UI when encountering a host error in singleplayer
45 Days Ago
Fixed a crash with base NPC when hosltering weapon and having no weapon
49 Days Ago
Made NPC vs NPC killicon consistent with NPC vs Player deaths Pull Requests: * Added util.IsBinaryModuleInstalled * Added color support and fixed a bug with table.(De)Sanitise * Fixed potential Lua error in Derma drag'n'drop system
49 Days Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
49 Days Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
50 Days Ago
Minor vbsp changes from go branch
50 Days Ago
Fixed IRestore.ReadString having a limit on string length
51 Days Ago
Improved ladder prediction (HL2 ladder mounting is still wonky)
51 Days Ago
Update ignore.conf Added a message to srcds console when not having GSLT about its impact on server ranking Pull Request: Added "readonly" option to DProperties properties, for editable entities editor Update TTT from github
51 Days Ago
Fixed sv_cheats not resetting on server join
52 Days Ago
try to fix linux compile error
52 Days Ago
merge from main
53 Days Ago
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
53 Days Ago
Fixed static CLuaParticles not updating their lighting
53 Days Ago
Adjust build scripts to support x64 VS2022
53 Days Ago
Fixed prop_dynamic crashing the game when given invalid break usermessage names Added "(Cheap)BreakModel" user messages that some maps use
59 Days Ago
Added Entity:IsInBounds Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
59 Days Ago
Made player_manager.AddValidHands skin/body arguments optional Group NPC weapons by category Community: * Minor adjustment to DCheckBox:Toggle * SWEP:HUDShouldDraw is no longer required to return true to not break HUD * Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically * Reload spawnmenu on language change * Added HL1 357 & shotgun to NPC usable weapon list * Removed a vulgar comment
60 Days Ago
Default weapon selection checks gmod's localization files Fixed a crash when setting player's hull size to nothing
60 Days Ago
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
60 Days Ago
Potential fix for a crash with steamworks.DownloadUGC Fixed Hammer Inputs/Outputs duplicating from base classes Fixed a visual bug in Lua Errors section of Problems menu
2 Months Ago
Added gmod_language to blocked convars (can still read it)
2 Months Ago
Fix NPC_CraneDriver crashing when the crane's magnet is removing
3 Months Ago
Fixed crashes when an entity has negative skin value
3 Months Ago
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles Fixed Gravity Gun ignoring "spin_none" interaction for props
3 Months Ago
Fixed vehicle collision group "not saving" by duplicator.
3 Months Ago
branch specific compile fix
3 Months Ago
merge from main
3 Months Ago
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
3 Months Ago
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
3 Months Ago
Added sv_password to list of convars Lua cannot READ
3 Months Ago
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3 Months Ago
Remove OnFireOutput hook, it will never work 100% correctly
3 Months Ago
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
3 Months Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
3 Months Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
3 Months Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
3 Months Ago
merge from prerelease (oops)
3 Months Ago
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 ) Fixed effects/base.lua being included twice Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console Added some crash checks to CShaderSystem::TakeSnapshot
3 Months Ago
Added "Select Page" option in Addons menu Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
3 Months Ago
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4 Months Ago
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4 Months Ago
Fixed namedesc not working for LUA path in file.Find
4 Months Ago
merge from main
4 Months Ago
merge from main