branchGarrys Mod/maincancel

5,788 Commits over 2,345 Days - 0.10cph!

3 Days Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
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4 Days Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
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4 Days Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
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5 Days Ago
ProtectedCall() now fills g_LastError on error like expected
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6 Days Ago
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console
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6 Days Ago
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
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6 Days Ago
Added an errorNoHalt when giving net.WriteData not enough data Automatically remove extra newlines for ErrorNoHalt with stack calls
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6 Days Ago
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
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6 Days Ago
DComboBox properly updates its text color (for example when using SetEnabled() on it)
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6 Days Ago
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
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9 Days Ago
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
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9 Days Ago
Update bass.dll (mp3free) to 2.4.15
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10 Days Ago
Added mat_dumpmaterials for debugging purposes
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10 Days Ago
Reduced wait time in the confirmation dialogs from 2s to 1s Connect confirmation dialog now pings the server and displays info about it Added serverlist.PingServer Fixed potential issues with serverlist.PlayerList (not canceling the request when destroyed too soon, trying to call nil objects)
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10 Days Ago
Undo unintended changes to the example nextbot npc
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10 Days Ago
Fixed inconsistent NEXTBOT:OnEntity(Lost)Sight behavior
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10 Days Ago
Do not try to precache HL1 models/materials on map load, for cases when HL1 is not even mounted Do not force precache HL2:Lost Coast harpoon either Fixed HL1 scientists screaming non-stop after getting damaged
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11 Days Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
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11 Days Ago
serverside gibs inherit rendermode/fx
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11 Days Ago
Fix mounting support for G String game
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11 Days Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
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12 Days Ago
Fixed weird freeze in the server browser due to SteamAPI Load size for floating .gma addons
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12 Days Ago
Added "Size" display to every addon in the Addons menu
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12 Days Ago
Fixed crashing when unsubbing from addons while in game
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12 Days Ago
NextBot NPCs are actually considered NextBots on client
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13 Days Ago
Added missing decals/playerlogo files (for all 128 player slots)
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13 Days Ago
More strict type checking for Entity.SetMaterial
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13 Days Ago
You can now CTRL+A in console (or any other RichText) to select all text Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text
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13 Days Ago
Lua created materials are actually properly being released now, with safeguards against recreating materials with same name and proper refcounts
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13 Days Ago
Fixed Entity.Set(Sub)Material leaking material reference count on entity removal
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13 Days Ago
Added "Disconnect" button to the openurl/connect confirmation dialogs openurl/connect confirmation dialog is more resistive to spam, the "Yes" button is initially disabled for 2 seconds
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16 Days Ago
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
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16 Days Ago
Added "Disable Sprays" checkbox to the Options menu
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16 Days Ago
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)
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16 Days Ago
GitHub: - Kefta: Added weapons/scripted_ents.PreRegistered hook [table can be modified in hook, return false to block registration] - GitSparTV: Remove string.__index error [and fix false values in the string metatable not returning] - kunacha: list.Add should return the index the object was placed at
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17 Days Ago
Do not save ERROR spawnicons to disk when rendering manually, unless of course we are rendering models/error.mdl itself
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17 Days Ago
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17 Days Ago
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18 Days Ago
Fixed a memory "leak" when building cubemaps
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18 Days Ago
Prevent crashing when the BoneToWorld matrix is null Added position to buildcubemaps console messages Added additional info to "MaterialSystem: Out of memory in render data!" warning
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18 Days Ago
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
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18 Days Ago
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
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19 Days Ago
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only) "anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
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19 Days Ago
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
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19 Days Ago
Fixed console spam from the Paint tool
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20 Days Ago
IsFirstTimePredicted now returns true out of prediction
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20 Days Ago
forgot to add the new images
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20 Days Ago
Show the map & the server you are joining on the loading screen
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20 Days Ago
Sprays now kinda work in singleplayer
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20 Days Ago
Cleaned up duplicate collisiongroup rules
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