branchGarrys Mod/maincancel

6,379 Commits over 2,618 Days - 0.10cph!

18 Days Ago
Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
18 Days Ago
Bring the max lua files down to 32k for singleplayer
18 Days Ago
Bump MAX_LUA_FILES to 65000 for singleplayer only
18 Days Ago
Display warnings and prevent a crash when an NPC's memory is about to overflow
22 Days Ago
TTT: Updated language files (Community Contribution)
24 Days Ago
stopsound also shuts down all CSoundPatches
25 Days Ago
Experiment: Count connecting players as bots until they fully join
25 Days Ago
Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
25 Days Ago
Remove non existent achievement from code
25 Days Ago
Update TTT language files
25 Days Ago
Revert AcceptInput changes for Linux only
25 Days Ago
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
25 Days Ago
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
29 Days Ago
Made Entity.GetBloodColor shared
31 Days Ago
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
38 Days Ago
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
39 Days Ago
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
39 Days Ago
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
42 Days Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
42 Days Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
42 Days Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
42 Days Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
45 Days Ago
Some minor changes to steamworks.DownloadUGC
45 Days Ago
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
46 Days Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
46 Days Ago
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46 Days Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
46 Days Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
52 Days Ago
Temporarily remove steamworks.DownloadUGC's file argument in the callback
52 Days Ago
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52 Days Ago
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53 Days Ago
Fixed Saves and Dupes not working Remvoed debug output from Entity.SetBodyGroups function
56 Days Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
56 Days Ago
Entity:SetBodyGroups now accepts a-z as 10-35
56 Days Ago
CS:GO lobby is put into correct map category (Community Contribution)
56 Days Ago
Disallow "Shadow" shader to be used as rope material
58 Days Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
59 Days Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
59 Days Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
59 Days Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
59 Days Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
59 Days Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
60 Days Ago
file.Exists now works with addon title pathIDs like file.Find
60 Days Ago
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60 Days Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
2 Months Ago
util.GetModelMeshes is now also available serverside.
2 Months Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
2 Months Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
2 Months Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
2 Months Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false