6,561 Commits over 2,983 Days - 0.09cph!
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Attempted Linux build error fix
* Fixed buildcubemaps not writing built cubemaps to the .bsp
Bumped steam.inf Patch Version
* Fixed player poserparameters being desync on server after a model change
Moved GMPublish to the latest version of the Steam API as well
OSX build fix (hopefully)
* GitSync
* Fixed OSX Build error
* Removed 2 obsolete/no longer user Steamworks API files
* Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
* GitSync
* Fixed Linux build error
* Possible fix for Linux autorefresh
Latest Steam API binaries
Moved to latest Steam API
* Moved new ammo functions to "game" library
* Fixed some content not being extracted from compressed PAK files
* Fixed bullets and traces hitting non solid players
* Added "maxcarry" and "flags" to game.AddAmmoType
* Added missing TF2 map icons
* GitSync
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking )
* GitSync
* Added GetAmmoName( int id )
* Added GetAmmoID( string name )
* Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type
* Added CTakeDamageInfo:GetDamageBonus()
* Added CTakeDamageInfo:SetDamageBonus( float bonus )
* Added CTakeDamageInfo:SetReportedPosition( Vector pos )
* Added CTakeDamageInfo:GetDamageCustom()
* Added CTakeDamageInfo:SetDamageCustom( float custom )
* Added CRecipientFilter:RemovePAS()
* Added CRecipientFilter:GetPlayers()