branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
Fix IP blacklist sometimes affecting wrong servers
4 Years Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
4 Years Ago
GMod compiles without SUPPORTS_GMOD_DT
4 Years Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
4 Years Ago
Added NextBot.IsAbleToSee( ent, useFOV = true ) Added NextBox:Set/GetFOV()
4 Years Ago
Replaced "Bad field in entity!!" warning with a far more descript one
4 Years Ago
Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's physgun and the gravgun
4 Years Ago
Added SF_PHYSPROP_IS_GIB, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_START_CONSTRAINED, SF_WEAPON_NO_PLAYER_PICKUP and SF_WEAPON_NO_PHYSCANNON_PUNT enums (all shared)
4 Years Ago
Gravity gun now respects SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_NO_PHYSCANNON_PUNT, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PICK_UP and SF_PHYSPROP_ALWAYS_PICK_UP spawnflags like expected
4 Years Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
4 Years Ago
Fixed console deduplicating empty strings
4 Years Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
4 Years Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
4 Years Ago
Move "CreateFragmentsFromFile: '%s' doesn't exist." to developer 1
4 Years Ago
Properly reset deduplication with messages < 10 characters
4 Years Ago
Get rid of Duplicate CLC_ClientInfo checks entirely
4 Years Ago
Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
4 Years Ago
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4 Years Ago
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
4 Years Ago
Do not deduplicate messages smaller than 10 characters
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
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4 Years Ago
Get rid of dropprimary console command
4 Years Ago
Invalid main menu backgrounds no longer break background switching
4 Years Ago
JPEG > JPG for 2 backgrounds
4 Years Ago
merge from prerelease
4 Years Ago
Resizing DHorizontalDivider when there's 2 or more of them with the same cookie name resizes them all at the same time
4 Years Ago
Fixed spawnlist divider not restoring its size properly (Community)
4 Years Ago
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4 Years Ago
render.Capture accepts "jpg" as an alias of "jpeg" format
4 Years Ago
Fixed gamemode convars being recreated multiple times during loading, possibly leaking memory
4 Years Ago
Exiting the server browser will now immediately stop the server search
4 Years Ago
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4 Years Ago
Picking up a prop_effect with the physgun now applies the glow effect to the model itself, not the effect ring
4 Years Ago
TTT: avoid clipping victory text in round report and other fixes (Community)
4 Years Ago
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
4 Years Ago
Run r_flushlod only on level init, not on level shutdown
4 Years Ago
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
4 Years Ago
Main menu backgrounds never switch to the same image unless there's only 1 image
4 Years Ago
Updated localization files
4 Years Ago
TTT: Optimised streaming of end-of-round report (Community Contribution)
4 Years Ago
Fixed addon names in spawnmenu not matching their workshop names
4 Years Ago
4 Years Ago
Quadruple console history log if game is started with developer 1 or higher A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
4 Years Ago
Do not allow the ERROR model's material refcount go below 0
4 Years Ago
Properly remove disconnected players from CSoundPatchs' recipient filter
4 Years Ago
Fixed NWVars not updating properly on clients when joining a server/reconnecting Fixed certain (looping) sounds not restarting when reconnecting to a server Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
4 Years Ago
TTT: Added French translation (Community)
4 Years Ago
You can try to join full servers again
4 Years Ago
Refine fix for loaded .png textures trying to load the non existent .vtf textures Added mat_dumptextures concommand - dumps all used textures by the engine, for debugging