branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
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4 Years Ago
Community Contributions: * Typo fix for gm_save console message * Fixed cvars.AddChangeCallback's identifier not working as intended * TTT: Fixed an incorrect comment
4 Years Ago
Fixed a memory leak when decompressing BSP PAK (Lump 40) files
4 Years Ago
move "Cannot read %i fragment bytes" to developer 1
4 Years Ago
Added Player.PickupWeapon( wep, onlyAmmo ) = bool success
4 Years Ago
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
4 Years Ago
Fixed Motion Blur and Overlay Post Processing effects not working well with poster command Added optional argument to render.DrawScreenQuad() which defaults to false - Apply poster corrections, used for the fix above Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
4 Years Ago
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4 Years Ago
Reworked client console deduplication to hopefully be more reliable and less over-engineered
4 Years Ago
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4 Years Ago
Fixed servers trying to send a random Lua file to clients if there is no files needed to be sent
4 Years Ago
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4 Years Ago
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4 Years Ago
Added sk_npc/plr_dmg_crowbar/stunstick convars
4 Years Ago
Added NPC.RememberUnreachable( ent, time=3 ) to give NPC.IsUnreachable a reason to exist
4 Years Ago
Fixed returning true in GM:EntityEmitSound hook when the Entity is a clientside only entity causing the ent index to be read incorrectly, which in turn caused infinite scrape sounds for gibs
4 Years Ago
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4 Years Ago
Delete physics object of Toolgun ghost as it doesn't need physics at all
4 Years Ago
"Drive" property no longer appears for Jeeps as it simply cannot move them.
4 Years Ago
trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
4 Years Ago
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
4 Years Ago
Mass icon resize and rerender
4 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures
4 Years Ago
DSP_ClearState now also clears dsp_room and room_type convars, hopefully fixing DSP presets (reverb and stuff) not resetting between map changes
4 Years Ago
Servers with ping under 60 now have identical ranking impact from ping
4 Years Ago
Added GM:PreDrawViewModels which is called instead of PreDrawViewModel at the times it has no arguments
4 Years Ago
Added GM:PlayerAmmoChanged hook
4 Years Ago
Client console deduplication, can be toggled with con_filter_dupe
4 Years Ago
4 Years Ago
Angle/Vector . __newindex typechecks its 3rd argument
4 Years Ago
Vector.__div type checks its second argument
4 Years Ago
GMod TOS and Privacy Policy open in Steam overlay instead Fallback to Derma's HTML if Steam overlay is disabled
4 Years Ago
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4 Years Ago
Fixed effects.BeamRingPoint having its blue and green color channels swapped
4 Years Ago
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4 Years Ago
Fixed backgrounds not being "smooth" with the recent changes
4 Years Ago
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
4 Years Ago
shadow rendering doesn't crash when it encounters a null renderable
4 Years Ago
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
4 Years Ago
Remove cheat flag from viewmodel_fov convar
4 Years Ago
Added utf8.sub and utf8.GetChar (Community Contribution)
4 Years Ago
infinite backgrounds
4 Years Ago
Fixed extreme lag when entering PVS with props that have material override pointing to a non existent material
4 Years Ago
util.Base64Decode also removes newlines from input
4 Years Ago
Do not force quit the server if it overflowed decalprecache stringtable
4 Years Ago
Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons and spawnmenu_reload/map reload and Material() calls with backslashes
4 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
4 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less