6,561 Commits over 2,983 Days - 0.09cph!
Fixed soundscapes on custom maps not working in multiplayer
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
* Implemented DTree:Clear()
* Added DTree_Node:Clear()
* Added DPropertySheet:OnActiveTabChanged( old, new )
* Better error checking for DPropertySheet
Fixed DFileBrowser not working with root/empty base directory.
Updated TTT to latest version
Added some code to prevent crazy physics with welding world to certain props
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
Changed the default value for tv_maxclients from 128 to 64
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
make GMOD_SpewBufferFlush not reentrant
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Fixed crash issues with vehicle radars
Fixed kickid with SteamIDs appending a space to kick reason
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame
* Fixed workshop UI displaying [unknown] for most user names
* Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
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Added missing background from the background competition winners
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
* Added CNavLadder.Disconnect( CNavArea )
* Added CNavArea.Remove
* Added CNavArea.SetCorner( int corner, Vector v )
* Added CNavLadder.Remove
* Added CNavArea.ConnectTo( CNavArea/CNavLadder )
* Added CNavArea.Disconnect( CNavArea/CNavLadder )
* Added CNavArea.PlaceOnGround( int corner )
* Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
Different FreeImage texture caching strategy that shouldn't fail with queued rendering
Fix L4D2 PAK File not loading properly
You can now load L4D2 maps in GMod
Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
VProf memory counters don't overflow at > 2GiB
Fixed CS:GO maps fade distances
Better handling of version 49 models that are not version 49 models
Properly handle VOX sentences that fail to load instead of crashing later
Fix potential deadlock in multicore rendering when messing with colour correction
Disable http redirects to ftp scheme - crashes Awesomium
Chromium can register/handle binds in sub-frames
Fix off-by-one error with GMA FileHandle seeking
Improved Tool Quick Search - Now also searches tool category names
Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor
Spawnmenu search features now use the new placeholder functionality
Fixed possible Lua error(s) in menu state
* Added missing material file for the new Combine Soldier PM skin
* FIxed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
Added the missing TYPE_PROJECTEDTEXTURE enum
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
Better support for lower screen resolutions (1152x864 and lower)
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
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Added engine.ServerFrameTime
Added Combine Shotgunner skin to the Combine Soldier player model
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity
Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
Fix physgun halo on bouncy ball
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Updated srcds_run:
* Defaulted -game to garrysmod instead of "tf"
* Defaulted +map to "gm_contruct"
* Added -nodefaultmap
* -autoupdate now uses SteamCMD
** -steambin, -steamverify, -steamuser and -steampass removed
** steam_dir and -steamcmd_script