branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

7 Years Ago
Hammer: vertices don't need to be in exactly the same location to allow merging
7 Years Ago
Overlays no longer flicker when rendered in Hammer with fixed lighting
7 Years Ago
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7 Years Ago
Hammer: hide '3D Lighting Preview', show 'Logic Preview'
7 Years Ago
Add binding to "Center 3D Views on Selection" label
7 Years Ago
Hammer uses DX9 version of WorldVertexTransition
7 Years Ago
Update hlmv from upstream ( Some things disabled cause too many merging required )
7 Years Ago
Updated language files
7 Years Ago
Rollback gmpublish changes
7 Years Ago
Render Hammer model selection more often (accidentally set to 13fps??)
7 Years Ago
Removed incorrect use of stale CDialog in Hammer model browser - model browser no longer sometimes freezes
7 Years Ago
7 Years Ago
7 Years Ago
Added VPC macro to enable/disable Chromium Embedded Framework in builds
7 Years Ago
ents.FindByModel doesn't return every entity clientside any more, still sucks
7 Years Ago
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in Hammer: 2D views now render while dragging scrollbars
7 Years Ago
Increase max draw distance for Hammer
7 Years Ago
"camera" text doesn't force render over 3D map view in hammer (same as 2d views)
7 Years Ago
Picker selections in hammer use software skinning/lighting for studiomdl
7 Years Ago
Don't frustum cull CMapClass before rendering if the entire parent node is visible
7 Years Ago
bSoftwareLighting = false for Hammer
7 Years Ago
Batch drawing of vertices for CMapSolid in Hammer
7 Years Ago
Improved performance when rendering translucent objects in Hammer
7 Years Ago
7 Years Ago
Fixed prediction errors in weapon_357
7 Years Ago
Move managed ConVars/ConCommands to lua_shared module - now properly removed/saved on disconnect again
7 Years Ago
Fixed 4 small Lua issues - Typo in ai_schedule.lua, leftovers in ragdoll_motion.lua & balloon.lua, bug in dcategorycollapse.lua
7 Years Ago
Fixed PathFollower.Compute leaking Lua references
7 Years Ago
Merge nav_generate from upstream CNavMesh::SampleStep won't return as completed until all walkable seeds have been visited
7 Years Ago
Revert 4738
7 Years Ago
Cache Entity.CalcAbsolutePosition in __newindex
7 Years Ago
CCollisionProperty no longer uses AllocTempVector
7 Years Ago
Replace DistanceToRay with DistanceToRaySqr
7 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
7 Years Ago
* Added CLuaParticle.__tostring * Added CLuaEmitter.__tostring * Added CLuaEmitter.IsValid
7 Years Ago
Added Entity.RemoveCallback, Entity.GetCallbacks
7 Years Ago
* Improved no collide vs players of certain tools
7 Years Ago
Implemented TestCollision for C_ServerRagdoll
7 Years Ago
* Get rid of the dummy clientside physics objects on ragdolls completely
7 Years Ago
* Reduce clientside physobj amount of ragdolls to the amount on the server * \n for IMesh.BuildFromTriangles error message
7 Years Ago
* Made sure that all PhysicsInit functions always return a boolean instead of returning nil on failure and true on success. * Added return value to Entity.PhysicsInit and Entity.PhysicsInitSphere * Better "success" detection for rest of PhysicsInit* functions * Added Entity.PhysicsInitStatic( solid ), returns bool
7 Years Ago
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7 Years Ago
Updated gmpublish.exe to ISteamUGC
7 Years Ago
Fixed infinite loop in clientside ents.FindInSphere when iterating over an entity that is marked for removal
7 Years Ago
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7 Years Ago
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7 Years Ago
Add support for PATCH and OPTIONS HTTP methods
7 Years Ago
* Wait for SteamUser() for 10 seconds before displaying "No SteamUser" error. * Added SteamUGC() test with steps to fix on failure to load
7 Years Ago
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7 Years Ago
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