branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

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8 Years Ago
Automated Linux DS Build #520
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8 Years Ago
Automated Windows Build #520
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8 Years Ago
Automated OSX Build #520
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8 Years Ago
Automated Linux Build #520
8 Years Ago
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
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8 Years Ago
Automated Linux DS Build #519
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8 Years Ago
Automated Windows Build #519
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8 Years Ago
Automated OSX Build #519
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8 Years Ago
Automated Linux Build #519
8 Years Ago
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8 Years Ago
Automated Linux DS Build #518
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8 Years Ago
Automated Windows Build #518
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8 Years Ago
Automated OSX Build #518
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8 Years Ago
Automated Linux Build #518
8 Years Ago
timer.Exists will now return false for timers with deleteme flag
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8 Years Ago
Automated Linux DS Build #517
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8 Years Ago
Automated Windows Build #517
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8 Years Ago
Automated OSX Build #517
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8 Years Ago
Automated Linux Build #517
8 Years Ago
* Added a bit more friendly error messages when creating an addon with GMPublish * Fixed a crash related to decals on high poly models by preventing decals on high poly models
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8 Years Ago
Automated Linux DS Build #516
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8 Years Ago
Automated Windows Build #516
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8 Years Ago
Automated OSX Build #516
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8 Years Ago
Automated Linux Build #516
8 Years Ago
* Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
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8 Years Ago
Automated Linux DS Build #515
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8 Years Ago
Automated Windows Build #515
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8 Years Ago
Automated OSX Build #515
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8 Years Ago
Automated Linux Build #515
8 Years Ago
* Fixed game.CleanUpMap() crashing when called too early on a map with AI nodes
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8 Years Ago
Automated Linux DS Build #514
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8 Years Ago
Automated Windows Build #514
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8 Years Ago
Automated OSX Build #514
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8 Years Ago
Automated Linux Build #514
8 Years Ago
* Added ITexture.__tostring * Made IMaterial.__tostring consistent with the rest of __tostrings
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8 Years Ago
Automated Linux DS Build #513
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8 Years Ago
Automated Windows Build #513
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8 Years Ago
Automated OSX Build #513
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8 Years Ago
Automated Linux Build #513
8 Years Ago
* New Line for "Command is Blocked" error
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8 Years Ago
Automated Linux DS Build #512
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8 Years Ago
Automated Windows Build #512
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8 Years Ago
Automated OSX Build #512
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8 Years Ago
Automated Linux Build #512
8 Years Ago
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent * Fixed certain HL:S npcs having broken materials * Updated default damage for HL:S 9mmAmmo type to their proper values * Fixed first PrintMessage being wrong color * Renamed flechette gun icon so it properly appears in the spawnmenu
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8 Years Ago
Automated Linux DS Build #511
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8 Years Ago
Automated Windows Build #511
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8 Years Ago
Automated OSX Build #511
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8 Years Ago
Automated Linux Build #511
8 Years Ago
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)