6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux DS Build #520
Automated Windows Build #520
Automated Linux Build #520
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
Automated Linux DS Build #519
Automated Windows Build #519
Automated Linux Build #519
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Automated Linux DS Build #518
Automated Windows Build #518
Automated Linux Build #518
timer.Exists will now return false for timers with deleteme flag
Automated Linux DS Build #517
Automated Windows Build #517
Automated Linux Build #517
* Added a bit more friendly error messages when creating an addon with GMPublish
* Fixed a crash related to decals on high poly models by preventing decals on high poly models
Automated Linux DS Build #516
Automated Windows Build #516
Automated Linux Build #516
* Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
Automated Linux DS Build #515
Automated Windows Build #515
Automated Linux Build #515
* Fixed game.CleanUpMap() crashing when called too early on a map with AI nodes
Automated Linux DS Build #514
Automated Windows Build #514
Automated Linux Build #514
* Added ITexture.__tostring
* Made IMaterial.__tostring consistent with the rest of __tostrings
Automated Linux DS Build #513
Automated Windows Build #513
Automated Linux Build #513
* New Line for "Command is Blocked" error
Automated Linux DS Build #512
Automated Windows Build #512
Automated Linux Build #512
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent
* Fixed certain HL:S npcs having broken materials
* Updated default damage for HL:S 9mmAmmo type to their proper values
* Fixed first PrintMessage being wrong color
* Renamed flechette gun icon so it properly appears in the spawnmenu
Automated Linux DS Build #511
Automated Windows Build #511
Automated Linux Build #511
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)