branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
8 Years Ago
Automated Linux Build #543
8 Years Ago
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it) Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set Moved Lua Material() function from client to shared code (flags get passed properly on servers) Removed mips flag from a few UI materials Mainmenu background textures get unloaded when they disappear
bot
8 Years Ago
Automated Linux DS Build #542
bot
8 Years Ago
Automated Windows Build #542
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8 Years Ago
Automated OSX Build #542
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8 Years Ago
Automated Linux Build #542
8 Years Ago
Fixed incorrect ShaderAPI calls in queued CMaterialVars Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
bot
8 Years Ago
Automated Linux DS Build #541
bot
8 Years Ago
Automated Windows Build #541
bot
8 Years Ago
Automated OSX Build #541
bot
8 Years Ago
Automated Linux Build #541
8 Years Ago
* util.Decal now has a 4th argument - ignore entity * Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
bot
8 Years Ago
Automated Linux DS Build #540
bot
8 Years Ago
Automated Windows Build #540
8 Years Ago
Updated Hitboxes on the fast zombie model
bot
8 Years Ago
Automated Linux DS Build #539
bot
8 Years Ago
Automated Windows Build #539
bot
8 Years Ago
Automated Linux DS Build #538
8 Years Ago
* Fixed hlfaceposer and hlmv not workinig out of the box
bot
8 Years Ago
Automated Windows Build #538
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8 Years Ago
Automated OSX Build #538
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8 Years Ago
Automated Linux Build #538
8 Years Ago
* Fixed Weapon.LastShootTime being always 0 serverside * Added Weapon.SetLastShootTime( time=curtime ), shared * Small GitSync - TTT and default godmode setting for sandbox MP
bot
8 Years Ago
Automated Linux DS Build #537
bot
8 Years Ago
Automated Windows Build #537
8 Years Ago
* Don't load new background images when in-game
bot
8 Years Ago
Automated Linux DS Build #536
bot
8 Years Ago
Automated Windows Build #536
bot
8 Years Ago
Automated OSX Build #536
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8 Years Ago
Automated Linux Build #536
8 Years Ago
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only) * Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
bot
8 Years Ago
Automated Linux DS Build #535
bot
8 Years Ago
Automated Windows Build #535
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8 Years Ago
Automated OSX Build #535
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8 Years Ago
Automated Linux Build #535
8 Years Ago
* If Steam says the a game is not installed - it is not installed. ( Mountable games list ) * Resized all backgrounds to be under or equal to 1080p
bot
8 Years Ago
Automated Linux DS Build #534
bot
8 Years Ago
Automated Windows Build #534
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8 Years Ago
Automated OSX Build #534
bot
8 Years Ago
Automated Linux Build #534
8 Years Ago
MAX_FOV => 100 Added EF_FOLLOWBONE enum to Lua
bot
8 Years Ago
Automated Linux DS Build #533
bot
8 Years Ago
Automated Windows Build #533
bot
8 Years Ago
Automated OSX Build #533
bot
8 Years Ago
Automated Linux Build #533
8 Years Ago
Fixed pulley constraints in maps being completely broken
bot
8 Years Ago
Automated Linux DS Build #532
bot
8 Years Ago
Automated Windows Build #532
bot
8 Years Ago
Automated OSX Build #532
bot
8 Years Ago
Automated Linux Build #532