6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux Build #543
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it)
Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set
Moved Lua Material() function from client to shared code (flags get passed properly on servers)
Removed mips flag from a few UI materials
Mainmenu background textures get unloaded when they disappear
Automated Linux DS Build #542
Automated Windows Build #542
Automated Linux Build #542
Fixed incorrect ShaderAPI calls in queued CMaterialVars
Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
Automated Linux DS Build #541
Automated Windows Build #541
Automated Linux Build #541
* util.Decal now has a 4th argument - ignore entity
* Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
Automated Linux DS Build #540
Automated Windows Build #540
Updated Hitboxes on the fast zombie model
Automated Linux DS Build #539
Automated Windows Build #539
Automated Linux DS Build #538
* Fixed hlfaceposer and hlmv not workinig out of the box
Automated Windows Build #538
Automated Linux Build #538
* Fixed Weapon.LastShootTime being always 0 serverside
* Added Weapon.SetLastShootTime( time=curtime ), shared
* Small GitSync - TTT and default godmode setting for sandbox MP
Automated Linux DS Build #537
Automated Windows Build #537
* Don't load new background images when in-game
Automated Linux DS Build #536
Automated Windows Build #536
Automated Linux Build #536
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only)
* Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
Automated Linux DS Build #535
Automated Windows Build #535
Automated Linux Build #535
* If Steam says the a game is not installed - it is not installed. ( Mountable games list )
* Resized all backgrounds to be under or equal to 1080p
Automated Linux DS Build #534
Automated Windows Build #534
Automated Linux Build #534
MAX_FOV => 100
Added EF_FOLLOWBONE enum to Lua
Automated Linux DS Build #533
Automated Windows Build #533
Automated Linux Build #533
Fixed pulley constraints in maps being completely broken
Automated Linux DS Build #532
Automated Windows Build #532
Automated Linux Build #532