branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
8 Years Ago
Automated Linux DS Build #487
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8 Years Ago
Automated Windows Build #487
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8 Years Ago
Automated OSX Build #487
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8 Years Ago
Automated Linux Build #487
8 Years Ago
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
bot
8 Years Ago
Automated Linux DS Build #486
bot
8 Years Ago
Automated Windows Build #486
bot
8 Years Ago
Automated OSX Build #486
bot
8 Years Ago
Automated Linux Build #486
8 Years Ago
Angle() can now accept only 1 argument, to match the Vector() global
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8 Years Ago
Automated Linux DS Build #485
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8 Years Ago
Automated Windows Build #485
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8 Years Ago
Automated OSX Build #485
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8 Years Ago
Automated Linux Build #485
8 Years Ago
* game.GetTimeScale & game.GetSkillLevel will no longer try to return data without pushing it first
bot
8 Years Ago
Automated Linux DS Build #484
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8 Years Ago
Automated Windows Build #484
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8 Years Ago
Automated OSX Build #484
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8 Years Ago
Automated Linux Build #484
8 Years Ago
* Fixed CS:GO (v7.5 vtfs) environment maps failing to load
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8 Years Ago
Automated Linux DS Build #483
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8 Years Ago
Automated Windows Build #483
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8 Years Ago
Automated OSX Build #483
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8 Years Ago
Automated Linux Build #483
8 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
bot
8 Years Ago
Automated Linux DS Build #482
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8 Years Ago
Automated Windows Build #482
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8 Years Ago
Automated OSX Build #482
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8 Years Ago
Automated Linux Build #482
8 Years Ago
print BASS error messages instead of error IDs
bot
8 Years Ago
Automated Linux DS Build #481
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8 Years Ago
Automated Windows Build #481
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8 Years Ago
Automated OSX Build #481
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8 Years Ago
Automated Linux Build #481
8 Years Ago
* Fixed an exploit allowing people to die and respawn on a ladder
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8 Years Ago
Automated Linux DS Build #480
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8 Years Ago
Automated Windows Build #480
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8 Years Ago
Automated OSX Build #480
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8 Years Ago
Automated Linux Build #480
8 Years Ago
Physgun no longer crashes when held entity is removed and a new entity is picked up in the same frame that isn't MOVETYPE_VPHYSICS
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8 Years Ago
Automated Linux DS Build #479
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8 Years Ago
Automated Windows Build #479
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8 Years Ago
Automated OSX Build #479
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8 Years Ago
Automated Linux Build #479
8 Years Ago
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8 Years Ago
Automated Windows Build #478
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8 Years Ago
Automated Linux DS Build #478
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8 Years Ago
Automated OSX Build #478
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8 Years Ago
Automated Linux Build #478
8 Years Ago
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