6,561 Commits over 2,983 Days - 0.09cph!
Automated Windows Build #465
Automated Linux Build #465
* Added player.GetCount()
* monster_bigmomma can now be killed on maps that are not from Half-Life: Source
Automated Linux DS Build #464
Automated Windows Build #464
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Automated Linux DS Build #463
Automated Windows Build #463
Rename FactoryReset-Windows to FactoryReset-GMod
Automated Linux DS Build #462
Automated Windows Build #462
Automated Linux Build #462
* Set r_radiosity default value back to 4
* Increased lightcache size from 200 to 3000 ( test )
* Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
Automated Linux DS Build #460
Automated Windows Build #460
Automated Linux DS Build #459
Solved the DXT5 compression artifacts on gui/corner* materials
Automated Windows Build #459
Automated Linux Build #459
This is windows only for now
Automated Linux Build #458
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Automated Linux DS Build #457
Automated Windows Build #457
Automated Linux Build #457
AvatarImage fallback image is now always rendered at the correct size
Automatically named procedural textures now re-use names of previously removed textures (should stop "CUtlRBTree overflow!" when spamming AvatarImages/Awesomium)
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Automated Linux DS Build #456
Automated Windows Build #456
Automated Linux Build #456
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Automated Linux DS Build #454
Automated Windows Build #454
Automated Linux Build #454
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
Automated Linux DS Build #453
Automated Windows Build #453
Automated Linux Build #453
* Removed RPG from the game
* Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar
* GitSync
Automated Linux DS Build #452
Automated Windows Build #452