branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

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8 Years Ago
Automated Windows Build #465
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8 Years Ago
Automated OSX Build #465
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8 Years Ago
Automated Linux Build #465
8 Years Ago
* Added player.GetCount() * monster_bigmomma can now be killed on maps that are not from Half-Life: Source
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8 Years Ago
Automated Linux DS Build #464
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8 Years Ago
Automated Windows Build #464
8 Years Ago
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8 Years Ago
Automated Linux DS Build #463
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8 Years Ago
Automated Windows Build #463
8 Years Ago
Rename FactoryReset-Windows to FactoryReset-GMod
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8 Years Ago
Automated Linux DS Build #462
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8 Years Ago
Automated Windows Build #462
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8 Years Ago
Automated OSX Build #462
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8 Years Ago
Automated Linux Build #462
8 Years Ago
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8 Years Ago
* Set r_radiosity default value back to 4 * Increased lightcache size from 200 to 3000 ( test ) * Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
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8 Years Ago
Automated Linux DS Build #460
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8 Years Ago
Automated Windows Build #460
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8 Years Ago
Automated Linux DS Build #459
8 Years Ago
Solved the DXT5 compression artifacts on gui/corner* materials
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8 Years Ago
Automated Windows Build #459
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8 Years Ago
Automated OSX Build #459
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8 Years Ago
Automated Linux Build #459
8 Years Ago
This is windows only for now
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8 Years Ago
Automated Linux Build #458
8 Years Ago
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
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8 Years Ago
Automated OSX Build #457
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8 Years Ago
Automated Linux DS Build #457
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8 Years Ago
Automated Windows Build #457
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8 Years Ago
Automated Linux Build #457
8 Years Ago
AvatarImage fallback image is now always rendered at the correct size Automatically named procedural textures now re-use names of previously removed textures (should stop "CUtlRBTree overflow!" when spamming AvatarImages/Awesomium)
8 Years Ago
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8 Years Ago
Automated Linux DS Build #456
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8 Years Ago
Automated Windows Build #456
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8 Years Ago
Automated Linux Build #456
8 Years Ago
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8 Years Ago
▊▄▆▄▊▄▊ ▄▋█▅ ▋█▉▅▊▅ ▅▆▋▅▄ ▌▅▋▉ █▋▋ ▋▄▊▍▊ ▉▌▌▊▊▉ * ▋▆█▄▌ "▌▍▆▅▌▇▇▌ ▆▌▊▅▅▇▅▊▍▇▄█▉" ▌▋▍▆▌▉▉▋ ▄▌▊▌▇ ! ▌▉▆▉▌▇▊ - ▋▊▌
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8 Years Ago
Automated Linux DS Build #454
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8 Years Ago
Automated Windows Build #454
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8 Years Ago
Automated OSX Build #454
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8 Years Ago
Automated Linux Build #454
8 Years Ago
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
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8 Years Ago
Automated Linux DS Build #453
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8 Years Ago
Automated Windows Build #453
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8 Years Ago
Automated OSX Build #453
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8 Years Ago
Automated Linux Build #453
8 Years Ago
* Removed RPG from the game * Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar * GitSync
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8 Years Ago
Automated Linux DS Build #452
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8 Years Ago
Automated Windows Build #452
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8 Years Ago
Automated OSX Build #452