6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux Build #452
Fixed a crash related to rope rendering
Automated Linux DS Build #451
Automated Windows Build #451
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Automated Linux DS Build #450
Automated Windows Build #450
Automated Linux Build #450
Player shadows no longer get clipped within the players' render bounds
Reverted upstream change that caused inactive weapons' shadows to draw in 3rd person mode
Automated Linux DS Build #449
Automated Windows Build #449
Automated Linux Build #449
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
Automated Linux DS Build #448
Automated Windows Build #448
Automated Linux Build #448
* Fixed PreCleanupMap not being called on client
Automated Linux DS Build #447
Automated Windows Build #447
Automated Linux Build #447
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
Automated Linux DS Build #446
Automated Windows Build #446
Automated Linux Build #446
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
Automated Linux DS Build #445
Automated Windows Build #445
Automated Linux Build #445
Fix mounting of gamemodes/*/content for gamemodes inside GMAs
Automated Linux DS Build #444
Automated Windows Build #444
Automated Linux Build #444
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Automated Linux DS Build #443
Automated Windows Build #443
Automated Linux Build #443
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects
* Fixed an issue with DComboBox
* Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
Automated Linux DS Build #442
Automated Windows Build #442
Automated Linux Build #442
Added missing semicolon in CImage::CloseImage