branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
4 Years Ago
Fixed file.Find not working for some addons
4 Years Ago
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
4 Years Ago
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
4 Years Ago
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4 Years Ago
Fixed crashing issues with trying to set/get flags on invalid physics objects killfeed translation for cycler_actor
4 Years Ago
Potential fix for Linux x64 crash when unmounting addons Do not add the .gma files to each folder to internal addon content file list
4 Years Ago
Fixed spawnicon re-rendering not working
4 Years Ago
Potential fix for crashes when removing fire particles when removing an entity/leaving server/etc
4 Years Ago
StudioMDL: Added -vpfix command line switch that may fix high poly models with LODs and bodygroups getting some of their meshes on LOD 0 destroyed
4 Years Ago
StudioMDL: Added "noautodmxrules" support to $model
4 Years Ago
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4 Years Ago
StudioMDL: Added support of "autosteps" to "ikrule" in $sequence StudioMDL: Added support for "percentstartloop" for $sequence StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
4 Years Ago
StudioMDL: Added "framestart" and "nostallframes" $sequence commands from CSGO
4 Years Ago
StudioMDL: Added support for "noanim_keepduration", "forceboneposrot", "scalebonelen", "bonedriver", "reverse", "appendanim" $sequence commands from CS:GO
4 Years Ago
Slightly improved SSAO depthpass (NeedsDepthPass hook, render.GetResolvedFullFrameDepth) not working correctly with props/NPCs and viewmodels (pp_bokeh 1 now works a bit better)
4 Years Ago
Made DrawBokehDOF function available to addons, i.e. it is no longer a local function (Community Contribution)
4 Years Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
4 Years Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
4 Years Ago
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4 Years Ago
Added func_instance_io_proxy support to hammer/vbsp
4 Years Ago
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4 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
4 Years Ago
Added $boneflexdriver support to studiomdl
4 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)
4 Years Ago
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
4 Years Ago
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)
4 Years Ago
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
4 Years Ago
Added more context to "Zero-size file or no sequences." studiomdl warning studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
4 Years Ago
Fixed some console commands crashing when used without a player on the server Fixed ent_remove being able to delete players
4 Years Ago
Made CPropVehiclePrisonerPod's serverside and clientside vehicle view angles/position match properly Made Jeep/Airboat vehicle view angles match properly (used to have different angle dampening settings) CBasePlayer::EyeAngles now returns the vehicle view angles just like EyePosition does the vehicle view position, and it is no longer used to calculate the vehicle angles in the first place (LocalEyeAngles is used now)
4 Years Ago
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4 Years Ago
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
4 Years Ago
Disable the "not full servers first, then only empty servers" hack now that the limit for master server response count was raised to 10k
4 Years Ago
Fixed GetTouchTrace() crashing the game when the entity in the cached trace result no longer exists
4 Years Ago
Implemented ENT:OnTakeDamage for nextbots
4 Years Ago
TTT: Fixed "select language" strings in translations (Community Contribution)
4 Years Ago
Rollback the 'GetTable() is not setup in OnEntityCreated clientside" fix. It causes too many issues with existing addons.
4 Years Ago
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4 Years Ago
Added ability to clear Lua errors per category/group in the Problems menu. Minor tweaks to the Problems panel Do not complain about dxlevel 90
4 Years Ago
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
4 Years Ago
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4 Years Ago
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
4 Years Ago
Delay clientside ENT:Initialize to where it was before.
4 Years Ago
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4 Years Ago
Fix prop_effect creating errors due to recent apparent ENT:Initialize changes for the time being
4 Years Ago
func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
4 Years Ago
Potential fix for Linux srcds shader params
4 Years Ago
Fixed mat_showlightmappage using DX8 material for some reason
4 Years Ago
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities