6,561 Commits over 2,983 Days - 0.09cph!
Automated Windows Build #131
Automated Linux DS Build #131
Automated Linux Build #131
That wasn't very cross platform of me.
Automated Windows Build #130
Added command line option to cause BAssert to dump (Windows only)
I have faith in you, Linux DS
Automated Linux DS Build #129
Automated Windows Build #129
Automated Linux Build #129
Fixed GMPublish Linux link order
Added loading bar text when waiting for Steam auth
Automated Linux DS Build #128
Automated Linux Build #128
Automated Windows Build #128
Automated Linux DS Build #127
Automated Windows Build #127
File library can now write png/jpg files
util.TableToJSON handles arrays properly
Removed angle/vector pool debug message
Automated Linux DS Build #126
Automated Windows Build #126
Automated Linux Build #126
Lower potential memory usage of replicated ConVar precache
Automated Linux DS Build #125
Automated Windows Build #125
GMOD-specific fix to Windows debug builds.
Break Windows builds in gmod again.
Automated Windows Build #124
Automated Linux Build #124
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
Automated Linux DS Build #123
Automated Windows Build #123
Automated Linux Build #123
file.Exists performance improvement
Small fix for Lua error handler
Automated Linux DS Build #122
Automated Windows Build #122
Automated Linux Build #122
Fixed ai.GetScheduleID & ai.GetTaskID
Automated Linux DS Build #121
Automated Windows Build #121
Automated Linux Build #121
Outgoing net messages now use a static buffer
Fixed debug builds on Windows
Automated Linux DS Build #120
Automated Windows Build #120
Automated Linux Build #120