6,561 Commits over 2,983 Days - 0.09cph!
Main menu should no longer render above the console
Automated Linux DS Build #119
Automated Windows Build #119
Automated Linux Build #119
Added PANEL:SetDrawLanguageID
Improved padding of language IDs
Automated Linux DS Build #118
Automated Windows Build #118
Automated Linux Build #118
ENTITY:SetHitboxSet silently fails on invalid input
Automated Linux DS Build #117
Automated Windows Build #117
JavaScript exceptions now show file path and line number in console
Automated Linux DS Build #116
Automated Windows Build #116
Automated Linux Build #116
Fix crash in CTraceFilterDoor::ShouldHitEntity when encountering invalid physics objects
Automated Linux DS Build #115
Automated Windows Build #115
Automated Linux Build #115
Only cache replicated ConVars on client builds, god damnit
Automated Windows Build #114
Automated Linux Build #114
Replicated Lua ConVars now network to clients properly on connection
Automated Linux DS Build #113
Automated Windows Build #113
Automated Linux Build #113
* Fixed a crash with trigger_hurt
Automated Linux DS Build #112
Automated Windows Build #112
Automated Linux DS Build #111
Automated Windows Build #111
Automated Linux Build #111
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Automated Linux DS Build #110
Automated Linux Build #110
Automated Windows Build #110
I guess fix potential netadr_t::IsReservedAdr() exploit/bug
Automated Linux DS Build #109
Automated Windows Build #109
* Fixed not being able to join a LAN server
* Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
* Fixed a server crash caused by combine_mine changes in last update
* Restored CRecipientFilter.RemovePAS()
Automated Linux DS Build #108
Automated Windows Build #108