branchGarrys Mod/prereleasecancel

227 Commits over 2,132 Days - 0.00cph!

5 Years Ago
SetCanZoom( false ) no longer prevents firing weapons
5 Years Ago
Apply "Addon too new to use old API" only for new addons
5 Years Ago
Do not read JSON nulls as empty strings
5 Years Ago
Try to display a correct number with the "failed to grow buffer" error in gmad.exe
5 Years Ago
enable steamworks.publish
5 Years Ago
merge from main
5 Years Ago
hopefully last merge from main before the update
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fix merge errors
5 Years Ago
merrrrrrge from main
5 Years Ago
merge from main: WorkshopDL changes and fixes
5 Years Ago
merge from main: gm_demo black image fix
5 Years Ago
from main: language files, dtvar callback perf, shader crash fix
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Cherrypick some vital fixes for a hotfix
5 Years Ago
cherry pick the vehicle fix from main
5 Years Ago
merge bass changes into prerelease
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
5 Years Ago
You can switch to Satchel Charge even if it has no ammo left
5 Years Ago
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5 Years Ago
Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
5 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
5 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
5 Years Ago
Updated language files
5 Years Ago
Actuall use the new Nihilanth flag
5 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
5 Years Ago
Static props get their proper color if the map supplies the information
5 Years Ago
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
5 Years Ago
Fixed Citizens and Alyx not being able to pickup any weapons
5 Years Ago
Fixed BecomeRagdoll not being called on any entity
5 Years Ago
merge from main
6 Years Ago
Lua weapon names are no longer ALL CAPS npc_barnacle no longer crashes the game with invalid physics objects and fires the OnNPCKilled