branchGarrys Mod/prereleasecancel
227 Commits over 2,132 Days - 0.00cph!
SetCanZoom( false ) no longer prevents firing weapons
Apply "Addon too new to use old API" only for new addons
Do not read JSON nulls as empty strings
Try to display a correct number with the "failed to grow buffer" error in gmad.exe
enable steamworks.publish
hopefully last merge from main before the update
merge from main: WorkshopDL changes and fixes
merge from main: gm_demo black image fix
from main: language files, dtvar callback perf, shader crash fix
Cherrypick some vital fixes for a hotfix
cherry pick the vehicle fix from main
merge bass changes into prerelease
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Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
You can switch to Satchel Charge even if it has no ammo left
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Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
Added fixed hl1 weapon chrome materials while we can't restore the shader
Restored impulse 50 ( tell player squad to move to where the player is looking)
Actuall use the new Nihilanth flag
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
Static props get their proper color if the map supplies the information
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
Fixed Citizens and Alyx not being able to pickup any weapons
Fixed BecomeRagdoll not being called on any entity
Lua weapon names are no longer ALL CAPS
npc_barnacle no longer crashes the game with invalid physics objects and fires the OnNPCKilled