8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #127
File library can now write png/jpg files
util.TableToJSON handles arrays properly
Removed angle/vector pool debug message
Automated Linux DS Build #126
Automated Windows Build #126
Automated Linux Build #126
Lower potential memory usage of replicated ConVar precache
Automated Linux DS Build #125
Automated Windows Build #125
GMOD-specific fix to Windows debug builds.
Break Windows builds in gmod again.
Automated Windows Build #124
Automated Linux Build #124
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
Automated Linux DS Build #123
Automated Windows Build #123
Automated Linux Build #123
file.Exists performance improvement
Small fix for Lua error handler
Automated Linux DS Build #122
Automated Windows Build #122
Automated Linux Build #122
Fixed ai.GetScheduleID & ai.GetTaskID
Automated Linux DS Build #121
Automated Windows Build #121
Automated Linux Build #121
Outgoing net messages now use a static buffer
Fixed debug builds on Windows
Automated Linux DS Build #120
Automated Windows Build #120
Automated Linux Build #120
Main menu should no longer render above the console
Automated Linux DS Build #119
Automated Windows Build #119
Automated Linux Build #119
Added PANEL:SetDrawLanguageID
Improved padding of language IDs
Automated Linux DS Build #118
Automated Windows Build #118
Automated Linux Build #118
ENTITY:SetHitboxSet silently fails on invalid input
Automated Linux DS Build #117
Automated Windows Build #117
JavaScript exceptions now show file path and line number in console
Automated Linux DS Build #116
Automated Windows Build #116