8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #116
Fix crash in CTraceFilterDoor::ShouldHitEntity when encountering invalid physics objects
Automated Linux DS Build #115
Automated Windows Build #115
Automated Linux Build #115
Only cache replicated ConVars on client builds, god damnit
Automated Windows Build #114
Automated Linux Build #114
Replicated Lua ConVars now network to clients properly on connection
Automated Linux DS Build #113
Automated Windows Build #113
Automated Linux Build #113
* Fixed a crash with trigger_hurt
Automated Linux DS Build #112
Automated Windows Build #112
Automated Linux DS Build #111
Automated Windows Build #111
Automated Linux Build #111
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Automated Linux DS Build #110
Automated Linux Build #110
Automated Windows Build #110
I guess fix potential netadr_t::IsReservedAdr() exploit/bug
Automated Linux DS Build #109
Automated Windows Build #109
* Fixed not being able to join a LAN server
* Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
* Fixed a server crash caused by combine_mine changes in last update
* Restored CRecipientFilter.RemovePAS()
Automated Linux DS Build #108
Automated Windows Build #108
Automated Linux Build #108
* Fixed clientside SteamID spoofing
* Switched spammy serverside console output to DevWarnings
* Attempted blind crash for for TestHitboxes crash
Automated Linux DS Build #107
Automated Windows Build #107
Automated Linux Build #107
Fixed the "steam id 0 fake players inflate server player count" exploit
Automated Linux DS Build #106
Automated Windows Build #106
Automated Linux Build #106
* Added mat_viewportupscale to blocked convar list
* Temporarily removed CRecipientFilter.RemovePAS
Automated Linux DS Build #104
Automated Windows Build #104