repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Added map icon for coop_fall (CSGO)
4 Years Ago
render.ReadPixel/render.CapturePixels now returns the alpha channel too (naturally uses more memory)
4 Years Ago
Added gamemode categories to Sandbox and TTT
4 Years Ago
Added gamemode categories. These are defined per gamemode in the gamemode's .txt file, with the ability to filter the gamemode list in the server browser by these categories
4 Years Ago
Added missing flag icon Added an outline/border to text fields in server browser so they are visible better on bright backgrounds
4 Years Ago
merge from main
4 Years Ago
Fixed cookie library cache having outdated value in certain rare cases (Community Contribution)
4 Years Ago
TTT: Fixed the effects of karma on damage when karma system is disabled (Community Contribution) TTT: PT-BR Translation - Changes to the highlights and to the AFK message
4 Years Ago
Made generic problems use markup to fit long text on small screen resolutions.
4 Years Ago
Added more filtering/sorting options to the server browser: Gamemode list sorting by player count/server count/name. Server filters by player count and ping.
4 Years Ago
Added some nullptr safeguards to C_ServerRagdoll::TestCollision
4 Years Ago
Added sv_location convar, which is used to set a custom flag icon for the server in the server browser (a filename of materials/icons16/ without the extension) The default server browser now uses the connection address to connect, not the query address Adjusted the server info area to show the full server name if it is too long, and fixed player list sometimes appearing broken due to long player names
4 Years Ago
Added a label about where sprinkle definitions are stored
4 Years Ago
Server browser will now display a "tag" when server is running a version different to client's Added total server count readout to the server browser Get rid of server's steamid64 from Lua as it serves no purpose now (valid GSLT is still required and checked for) Fixed server name being misaligned vertically due to the icons on the left Fixed version text in main menu linking to the wrong gmod repo when clicked on while on a beta branch Added extra space for map names in server list for screens that can fit it
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Added the "Problems" tab to the Problems menu, it displays common configuration and other problems with a button to fix it where applicable.
4 Years Ago
"Something is creating script errors" now directs users to the Problems panel, not the console Localization support for Problems panel If there are any actual problems in the Problems menu, the main menu button will display a number of problems, with different colors based on severity
4 Years Ago
Fixed a bug with VPK file searching that would result in garbage data in file.Find
4 Years Ago
Make ClientSignOnStateChanged first argument be the local player's userID on client like expected
4 Years Ago
Changed SignOnStateChanged hook to ClientSignOnStateChanged (first argument is nil)
4 Years Ago
Added ProjectedTexture.SetShadowSlopeScaleDepthBias, ProjectedTexture.SetShadowDepthBias, ProjectedTexture.SetShadowFilter,ProjectedTexture.SetTargetEntity
4 Years Ago
Fixed render.SupportsHDR always returning false Fixed Player.GetFriendStatus never showing "blocked" status
4 Years Ago
Hammer: Fixed converting solids to entities counting all solids as displacements
4 Years Ago
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4 Years Ago
Made some of the render,* library available in menu state for upcoming changes
4 Years Ago
Default bind Mouse4 to lastinv and Mouse5 to voice chat
4 Years Ago
Fixed border of "Server is full" button to match the color of the button itself (Community Contribution)
4 Years Ago
Hammer: Texture Browser => Mark now marks decals/overlays if no solids with given texture were marked
4 Years Ago
Hammer: Made "Show Detail Objects" save across sessions
4 Years Ago
Hammer: Increased textbox size of Texture scale so it fits the longest value it can have Hammer: Added a tool tip for ID_TOOLS_DISP_DRAWREMOVEDVERTS Hammer: Added fade distance keyvalues for prop_door_rotating
4 Years Ago
Hammer: Added a warning when trying to convert a displacement to an entity.
4 Years Ago
Hammer: Minor visual adjustments to Object Properties window Marked certain Hammer config files as userconfig so they do not get wiped on branch change/verification (You can still delete them and verify to reset)
4 Years Ago
Hammer: Fixed LMB/RMB getting stuck when dragging outside of the 3D view with the Sprinkle tool
4 Years Ago
Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box.
4 Years Ago
Added func_pendulum to Hammer
4 Years Ago
Hammer: Added the sprinkle tool to the left sidebar
4 Years Ago
Hammer: Added Random XYZ and Offset Z to Sprinkle tool
4 Years Ago
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4 Years Ago
Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
4 Years Ago
Hammer: Added "Sprinkle" tool from CS:GO (with an example sprinkle definition)
4 Years Ago
Hammer: Fixed carving brushes with decals/overlays on them creating "Tell a programmer" windows.
4 Years Ago
merge from main
4 Years Ago
Added lua_dumptimers concommands
4 Years Ago
Fixed Entity.GibBreakServer crashing with brush entities
4 Years Ago
Ensure we only flush models on disconnection, because expecting LevelShutdown to NOT be called on map load multiple times is too much to ask from Source (Fixes L4D1 maps crashing on load again)
4 Years Ago
Fixed DMenuOptions text color not being affected by currently active Derma skin (Community Contribution) TTT: Fixed ragdoll pinning HUD for innocents (Community Contribution)
4 Years Ago
Fixed properties not working on brush entities
4 Years Ago
Added Kill feed translation for point_template (Found on ep2 maps)
4 Years Ago
Hammer: Fixed a crash in Object Properties => Model