8,596 Commits over 3,256 Days - 0.11cph!
Rollback Changes.cpp for now
* GitSync
* Updated Bootil to latest version:
** Fixes autorefresh not working with symbolic links
** Fixes GMad on Linux and OSX.
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float )
* Added Entity.CollisionRulesChanged()
* Added PhysObj.RecheckCollisionFilter()
* Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos()
* Added navmesh.GetNearestNavArea( pos, anyZ = false, distance =
10000, checkLOS = false, checkGround = true, team = -2 )
* Added CNavArea.GetRandomPoint() & CNavArea.GetCenter()
* Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int )
* Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType )
* Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas()
* Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea )
* Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer
* Increased env_projectedtexture max distance to
32768 in MP
* Fixed Stalkers leaving their beams after they are removed and not bleeding
Trying to fix some weird build error on the Linux dedicated server
* Increased MaxDistance of env_projectedtexture from 1500 to
10240 in Multi Player
* Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround
* Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled
* Added Nextbot:OnContact( ent )
* Added Nextbot:OnIgnite()
* Added Nextbot:OnNavAreaChanged( old, new )
* Added some sort of error to HTTP Download errors
* Fixed SetHullDuck not working properly
Fixed a crash issue with NWVars!
* Fixed ambient_generic not working in some cases
* Added Alyxgun sounds from EP1 ( How did they work in HL2? )
* Added materials for HL1 gibs
Fix another compile errar
Fixed a build error on Linux and OSX
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid
- Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect
- No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898
- Added more validation for packets (prevents one of the ddos methods)
- Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput
- Fixed player model without physics crashing the game when a ragdoll was created
- Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT
- New NWVars are back, time for more testing