repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
10 Years Ago
LinuxDS Build 558
bot
10 Years Ago
OSX Build 633
10 Years Ago
Rollback Changes.cpp for now
10 Years Ago
* GitSync * Updated Bootil to latest version: ** Fixes autorefresh not working with symbolic links ** Fixes GMad on Linux and OSX.
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10 Years Ago
Windows Build 482
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10 Years Ago
Linux Build 524
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10 Years Ago
OSX Build 630
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10 Years Ago
LinuxDS Build 554
10 Years Ago
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float ) * Added Entity.CollisionRulesChanged() * Added PhysObj.RecheckCollisionFilter() * Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos() * Added navmesh.GetNearestNavArea( pos, anyZ = false, distance = 10000, checkLOS = false, checkGround = true, team = -2 ) * Added CNavArea.GetRandomPoint() & CNavArea.GetCenter() * Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int ) * Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType ) * Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas() * Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea ) * Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )
bot
10 Years Ago
Windows Build 481
bot
10 Years Ago
Linux Build 523
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10 Years Ago
LinuxDS Build 553
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10 Years Ago
OSX Build 629
10 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
bot
10 Years Ago
Linux Build 521
bot
10 Years Ago
LinuxDS Build 551
bot
10 Years Ago
OSX Build 627
10 Years Ago
Trying to fix some weird build error on the Linux dedicated server
bot
10 Years Ago
Windows Build 477
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10 Years Ago
Windows Build 476
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10 Years Ago
Windows Build 475
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10 Years Ago
OSX Build 624
10 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
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10 Years Ago
Windows Build 474
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10 Years Ago
OSX Build 623
10 Years Ago
* Added some sort of error to HTTP Download errors
bot
10 Years Ago
Windows Build 473
bot
10 Years Ago
OSX Build 622
10 Years Ago
* Fixed SetHullDuck not working properly
bot
10 Years Ago
Windows Build 472
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10 Years Ago
Windows Build 471
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10 Years Ago
Windows Build 470
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10 Years Ago
Windows Build 469
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10 Years Ago
Windows Build 468
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10 Years Ago
Windows Build 467
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10 Years Ago
Windows Build 466
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10 Years Ago
Windows Build 465
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10 Years Ago
OSX Build 614
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10 Years Ago
VPK Build 398
10 Years Ago
GitSync
10 Years Ago
Fixed a crash issue with NWVars!
10 Years Ago
* Fixed ambient_generic not working in some cases * Added Alyxgun sounds from EP1 ( How did they work in HL2? ) * Added materials for HL1 gibs
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10 Years Ago
OSX Build 613
bot
10 Years Ago
Windows Build 464
10 Years Ago
Fix another compile errar
10 Years Ago
GitSync
bot
10 Years Ago
Windows Build 463
10 Years Ago
Fixed a build error on Linux and OSX
bot
10 Years Ago
Windows Build 462
10 Years Ago
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid - Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect - No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898 - Added more validation for packets (prevents one of the ddos methods) - Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput - Fixed player model without physics crashing the game when a ragdoll was created - Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT - New NWVars are back, time for more testing