8,596 Commits over 3,256 Days - 0.11cph!
Obligatory content changes:
* Perfected SG552 reload animation sounds
* Fixed Deagle muzzle flash
* Restored and Added missing Deagle source file
* Added source files for w_pistol
* Updated icon for c1a1c
Recompiled models will be committed after hotfix is released
Sync with GitHub for 10/07/2014 + Added flag silk icons
Reverted model scaling to its old broken behaviour... for now
Fixed tabs in RichText selection
Removed _restart from blocked concommand list
Fixed minor issue in entity parenting
Obligatory hotfixes
Fixed plugin_load not working at all
Fixed players being removed when sitting on a vehicle parented to another entity
Fixed render.CapturePixels crashing when used on render targets
Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
Fixed non-ASCII characters being removed from player names
Updated build version in steam.inf
Fixed inaccurate text selection in RichText controls (gran fixed it!)
util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter, set to true to preserve key case
vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
Improved vgui.LoadControlsFromString (no longer writes to a temporary file)
Add missing snow footsteps
Update npc_alyx icon, delete useless broken model.
Clarify that you are supposed to install the Zeno Clash Model Pack for gmod.
Ignore plasticscm bullshit
GitHub sync for 29.06.2014
Added gui.InternalKeyTyped(code)
Added safeguards for all gui.Internal* functions
Added unbindall, unbind, m_yaw, m_pitch to blocked command list. Fixed zombine playermodel vmt.
Fixed GM:OnReloaded being called more than once on most gamemodes