8,596 Commits over 3,256 Days - 0.11cph!
Hopefully final merge from main
Update language files once more
Better handle complete loss of ALL sound output devices with BASS.DLL
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases
Fixed potential errors with Spawnicon editor
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
hud_quickinfo makes no sounds when it is disabled
Use -tickrate paramter when resetting the tickratre
Fixed an uncommon RPG reload animation bug on client in multiplayer
macOS vaudio_speex builds
remove extra half-pixel offset fix for macOS
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
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Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
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gmod_maxammo slider in Utilities menu and Sandbox's new game menu
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merge the panel fix from prerelease (goddamit)
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
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improve macos launch script
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Further improvements with 128+ bone model rendering
Fix a little crash issue from previous commit
fix some macOS mouse niggles