8,596 Commits over 3,256 Days - 0.11cph!
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
When you forget to switch branch, merge from prerelease/ into main/
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
You can switch to Satchel Charge even if it has no ammo left
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Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
Added fixed hl1 weapon chrome materials while we can't restore the shader
Restored impulse 50 ( tell player squad to move to where the player is looking)
Actuall use the new Nihilanth flag
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
Static props get their proper color if the map supplies the information
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SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
Fixed Citizens and Alyx not being able to pickup any weapons
Fixed BecomeRagdoll not being called on any entity
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Block only gamemenucommand quitnoconfirm
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
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Don't crash the game if we don't have a matrix to render a model with
Lua functions that load keyvalue input now have the full function name in error
Block running "gamemenucommand" from non menu state
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed
Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player
Breakable prop gibs also inherit the prop material overridee in singleplayer
Fixed console errors related to saving of weapon_gauss
Added translation for weapon_oldmanharpoon
Updated icon for d2_lostcoast.bsp
Added icons for NPC only weapons
Added icons for some missing HL1 NPCs
Updated many spawnmenu NPC icons to be brighter
No more first person HL1 shells for third person players
Fixed HL1 gargantua making sounds when removed (including when changing relationship)
Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking
Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC
Fixed HL1 Bullsquid's projectile kills not being credited to the NPC
Added
262144 spawnflag to Nihilant to automatically enable his attacks
Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)
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Entity.RemoveAllDecals works on brush entities too now (Community Contribution)
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
Added missing Lost Coast scenes so its actually playable now