8,596 Commits over 3,256 Days - 0.11cph!
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Added ModelKeyValues field to util.GetModelInfo
Fixed missing textures on HL1MP maps with only HL1MP installed
Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
Monster Osprey doesn't create its looping sound after being deleted creating a console error
Reset NET_IsMultiplayer to false on disconnect
Fixed Player.Say not working sometimes
Fixed Osprey and Apache bleeding in multiplayer
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Undo changes to GetBoneName
More CS:GO map visual fixes (flickering)
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
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g_debug_ragdoll_visualize no longer crashes with ClientsideModel present
Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
Fix the bone surface prop fix
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes
Added "Contents" field to TraceResult
Added Entity.GetBoneContents( boneID ) = number
Added Entity.GetBoneSurfaceProp( boneID ) = string
Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
Add the non solid spawnflag of func_button to the .fgd
Ragdolls on client will set proper surface property for traces
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Added support for
16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
Re add the combiine heli bomb files
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects
Fixed some models flickering on L4D/CS:GO Maps
Fixed HL1 ammo pickups giving wrong ammo types
Update windows steam libs
Added dz_ maps into Counter-Strike cateogory
Added CS:GO map icons
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Actually add a safeguard for lightmapped shaders too
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
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prop_door_rotating will use its .qc surfaceprop if no override specificed
merge new func_breakable angle behaviour
don't treat certain brushes as planes in newer version maps
Added beam_spotlight entity
Networking for colored gibs enabled
Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs
prop_door_rotating supports breakable models like L4D/CS:GO do
prop_door_rotating will automatically block nav areas when its locked
prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag:
524288 - Start breakable (unset by default)
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