8,596 Commits over 3,256 Days - 0.11cph!
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macOS: Game uses OSX 10.7 SDK - mouse cursor not implemented
macOS: gmad/gmpublish use OSX 10.7 SDK
macOS: Dependants use OSX 10.7 SDK
macOS: LuaJIT builds use OSX 10.7 SDK
macOS: VPC builds use OSX 10.7 SDK & libc++
Added Entity.IsScripted
Fixed timer.Adjust erroring but working
Fixed Weapon.IsScripted's return value
Add input.SelectWeapon( wep )
Fixed a problem with workshop subscriptions sorting
Updated GMod's custom decals - Some now support colors, Smile no longer has non transparent background
Fix any potential crashes when CSoundControllerImp is used on a NULL CSoundPatch, like the Hunter Chopper NPC
Fixed ropes on ragdolls being attached to the wrong place clientside
Better use of blank space in main menu on smaller resolutions
Fixed ropes on ragdolls being attached to the wrong place clientside
un-fuck fallbacks.vpk (merge)
Better use of blank space in main menu on smaller resolutions
TTT: Fixed 2 more exploits
TTT: Fixed 2 more exploits
Update TTT to its latest version - Fixes 2 DoS exploits
Update TTT to its latest version - Fixes 2 DoS exploits
Adding addon mounting and autorefresh init to -timers parameter
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CLuaClass::Get only calls lua_type once
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We don't even need CryptoPP
_stat is broken on Windows XP, use GetFileAttributesEx
:'(
Disable thread-safe static initialization for premake scripts too
Whoops, re-enable Chromium
Update CryptoPP, built with proper flags for WinXP
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
Disallow banning or kicking local server host ( singleplayer and listen server )
Hammer: vertices don't need to be in exactly the same location to allow merging
Overlays no longer flicker when rendered in Hammer with fixed lighting