repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
4 Years Ago
Fixed serverside Lua errors when making 0 width ropes
4 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
4 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
4 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
4 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
4 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
4 Years Ago
Fixed missing localization / Updated language files
4 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
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4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
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4 Years Ago
merge fix
4 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
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4 Years Ago
Fixed a typo in one of the translation strings
4 Years Ago
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4 Years Ago
Updated language files
4 Years Ago
merge from main
4 Years Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
4 Years Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Make r_portalscloseall consistent with main branch
4 Years Ago
TTT: language file update again (Community)
4 Years Ago
Potential crash fix for ragdoll physics
4 Years Ago
Potential crash fix with ragdolls
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Fixed crash issue with npc_antlionguard Disable material cache clearing for now
4 Years Ago
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution) TTT: tune shotgun headshot damage (Community Contribution) TTT: give shotgun very small accuracy boost (Community Contribution) TTT: show language names correctly in menu (Community Contribution)
4 Years Ago
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
4 Years Ago
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4 Years Ago
Fixed more crash issue with npc_barnacle when its tongue entity gets deleted
4 Years Ago
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4 Years Ago
Added basic permissions system/library, currently used only for askconnect dialog
4 Years Ago
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4 Years Ago
nullptr safeguards for mcore rendering do not recompute snapshots when clearing materials on disconnect
4 Years Ago
Merge from main
4 Years Ago
Removed debug output from when removing unused materials
4 Years Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials