8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #649
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
Automated Windows Build #6
Automated Linux DS Build #6
Automated Windows Build #648
Automated Linux DS Build #648
Automated Linux Build #648
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Automated Windows Build #647
Automated Linux DS Build #647
Automated Linux Build #647
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
Automated Linux DS Build #646
Automated Linux Build #646
Automated Windows Build #5
Automated Linux DS Build #5
Automated Windows Build #645
Automated Linux DS Build #645
Automated Linux Build #645
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Automated Windows Build #644
Automated Linux DS Build #644
Automated Linux Build #644
Some groundwork for .properties support in addons
Automated Windows Build #643
Automated Windows Build #642
Automated Windows Build #641
Automated Linux DS Build #641
Automated Linux Build #641
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null
Fixed crash in CModelRender::UpdateStaticPropColorData
Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
Automated Windows Build #640
Automated Linux DS Build #640