8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #618
Automated Linux Build #618
Render shadows that have already been cached even after the r_shadowmaxrendered limit
Automated Windows Build #617
Automated Linux Build #617
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
Automated Windows Build #616
Automated Windows Build #615
Automated Linux Build #615
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
* render.Capture's alpha channel is now always fully opaque
Automated Windows Build #614
Automated Linux DS Build #614
Automated Linux Build #614
Fixed debug builds
Replaced queued console-print vector/mutex with TSList
Automated Windows Build #613
Automated Windows Build #612
Automated Linux DS Build #612
Automated Linux Build #612
Automated Windows Build #611
Automatically build garrysmod_tools (on Windows)
Automated Windows Build #610
Automated Linux DS Build #609
Automated Linux Build #609
Added $Group keyword to VPC, sets solution folder to place directory under in Visual Studio
Added garrysmod_tools to groups.vgc
Automated Windows Build #608
'Updated' dx9sdk to February 2010
Removed use of old DirectShow API from Hammer
Fixed hammer compilation issues
Automated Windows Build #607
Automated Linux DS Build #607
Automated Linux Build #607
CBaseLuaInterface::IsType won't call lua_type twice
Automated Windows Build #606
Silence copybins_win32.bat
Automated Windows Build #605
Automated Linux Build #605
Use memcpy for copying LightDesc_t objects in to shaderapi
Automated Windows Build #604
Automated Linux DS Build #604
Automated Linux Build #604
CMatRenderCallQueue allocations now use a fixed-size buffer
Removed ref-counting from render contexts
Removed all code that could dynamically create render contexts (unused anyway)