8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #528
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Automated Windows Build #528
Fixed a possible regression with Favourites server list
Automated Linux DS Build #29
Automated Windows Build #29
Automated Linux DS Build #527
Automated Windows Build #527
Automated Linux DS Build #526
Automated Windows Build #526
Automated Linux Build #526
* More checks for ISteamRemoteStorage item updates on srcds workshop
Automated Linux DS Build #525
Automated Windows Build #525
Automated Linux Build #525
Added FireBullets.IgnoreEntity
Added hack to crazy physics to avoid crashes
Automated Linux DS Build #524
Automated Windows Build #524
Automated Linux Build #524
Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities. Instead of returning no value, it will return false.
Automated Linux DS Build #523
Automated Windows Build #523
Automated Linux Build #523
* Better NULL checks for Panel.GetChild
Automated Linux DS Build #28
Automated Windows Build #28
Automated Linux Build #28
Fixed regresssion when player dies on a ladder
Automated Linux DS Build #522
Automated Windows Build #522
Automated Linux Build #522
Automated Linux DS Build #521
Added episodic effects for env_screeneffect
Automated Windows Build #521
Automated Linux Build #521
Fixed regresssion when player dies on a ladder
Automated Linux DS Build #27
Automated Windows Build #27
Automated Linux Build #27
Check for RenderOverride key in Player.__newindex rather than just Entity.__newindex
Automated Linux DS Build #520