8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #512
Automated Linux Build #512
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent
* Fixed certain HL:S npcs having broken materials
* Updated default damage for HL:S 9mmAmmo type to their proper values
* Fixed first PrintMessage being wrong color
* Renamed flechette gun icon so it properly appears in the spawnmenu
Automated Linux DS Build #511
Automated Windows Build #511
Automated Linux Build #511
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)
Automated Linux DS Build #510
Automated Windows Build #510
Automated Linux Build #510
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
Automated Linux DS Build #509
Automated Windows Build #509
Automated Linux Build #509
* GMod will no longer try to send errors to errors.garrysmod.com
! GitSync
Automated Linux DS Build #508
Automated Windows Build #508
Automated Linux DS Build #507
Automated Windows Build #507
updated resource/Halflife2.ttf
Automated Linux Build #507
UTIL_ClipTraceToPlayers now performs distance check before calling in to the filter (fixes calling trace filters on every single player every time a trace runs)
Automated Linux DS Build #506
Automated Windows Build #506
Automated Linux Build #506
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render)
GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString)
Added GetConVar_Internal
Bumped steam.inf version
Automated Linux DS Build #505
Automated Linux Build #505
Automated Linux DS Build #24
Automated Windows Build #505
Automated Linux Build #24
Automated Linux DS Build #504
Added warnings where appropriate that running Steam in compatibility mode/as administrator will cause GMod/GMPublish to not work
Automated Windows Build #24
Automated Windows Build #504
Merge MDLCache warning message
Automated Linux Build #504
Changed "MDLCache: %s needs to be recompiled" warning to include version numbers
Automated Linux DS Build #503
Automated Windows Build #503
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)