repoMobathingcancel

295 Commits over 151 Days - 0.08cph!

8 Years Ago
Fixed bad equipment population in BaseNPC
8 Years Ago
damage number fix
8 Years Ago
BaseNPC character creation
8 Years Ago
8 Years Ago
Shared sln
8 Years Ago
Updated DankgwanShared
8 Years Ago
Fixed NPC related NREs
8 Years Ago
Spinner fixes, UI stuff
8 Years Ago
shared proj, dll, bunch of other stuff
8 Years Ago
progress
8 Years Ago
saving
8 Years Ago
wip
8 Years Ago
Save, fx fixes
8 Years Ago
Backend stuff, friends UI
8 Years Ago
backup
8 Years Ago
Cleanup
8 Years Ago
Save
8 Years Ago
Fixed bad equipment model spawning
8 Years Ago
Character, equipment work
8 Years Ago
More
8 Years Ago
UI cleanup
8 Years Ago
Inventory stuff
8 Years Ago
fix
8 Years Ago
ctf2 layout
8 Years Ago
Reworking UI drag and drop functionality
8 Years Ago
default rainbow folders path
8 Years Ago
Fixed broken things
8 Years Ago
fixing a bunch of stupid broken shite
8 Years Ago
fixes
8 Years Ago
fixed bad character save query
8 Years Ago
various fixes
8 Years Ago
races and ting
8 Years Ago
save
8 Years Ago
character customisation WIP
8 Years Ago
...
8 Years Ago
lots of character asset stuff, shader work
8 Years Ago
BaseEntity.RpcResetAnimatorTriggers NRE catch
8 Years Ago
Fixed server score updating in CTF
8 Years Ago
armour tweaks
8 Years Ago
various armours and anim stuff
8 Years Ago
made this into a proper game
8 Years Ago
cleric, mage armour
8 Years Ago
auto populate hotbar on first load effect FX can optionally autodestroy
8 Years Ago
client unreadying when leaving
8 Years Ago
FX destruction tweaks, various cleanup
8 Years Ago
...
8 Years Ago
tweaks
8 Years Ago
animation tweaks
8 Years Ago
CTF should now set ready status depending on player count of each team
8 Years Ago
scenario event is static fixed ranger anims