repoMobathingcancel

295 Commits over 151 Days - 0.08cph!

7 Years Ago
Fixed bad equipment population in BaseNPC
7 Years Ago
damage number fix
7 Years Ago
BaseNPC character creation
7 Years Ago
7 Years Ago
Shared sln
7 Years Ago
Updated DankgwanShared
7 Years Ago
Fixed NPC related NREs
7 Years Ago
Spinner fixes, UI stuff
7 Years Ago
shared proj, dll, bunch of other stuff
7 Years Ago
progress
7 Years Ago
saving
7 Years Ago
wip
7 Years Ago
Save, fx fixes
7 Years Ago
Backend stuff, friends UI
7 Years Ago
backup
7 Years Ago
Cleanup
7 Years Ago
Save
7 Years Ago
Fixed bad equipment model spawning
7 Years Ago
Character, equipment work
7 Years Ago
More
7 Years Ago
UI cleanup
7 Years Ago
Inventory stuff
7 Years Ago
fix
7 Years Ago
ctf2 layout
7 Years Ago
Reworking UI drag and drop functionality
7 Years Ago
default rainbow folders path
7 Years Ago
Fixed broken things
7 Years Ago
fixing a bunch of stupid broken shite
7 Years Ago
fixes
7 Years Ago
fixed bad character save query
7 Years Ago
various fixes
7 Years Ago
races and ting
7 Years Ago
save
7 Years Ago
character customisation WIP
7 Years Ago
...
7 Years Ago
lots of character asset stuff, shader work
7 Years Ago
BaseEntity.RpcResetAnimatorTriggers NRE catch
7 Years Ago
Fixed server score updating in CTF
7 Years Ago
armour tweaks
7 Years Ago
various armours and anim stuff
7 Years Ago
made this into a proper game
7 Years Ago
cleric, mage armour
7 Years Ago
auto populate hotbar on first load effect FX can optionally autodestroy
7 Years Ago
client unreadying when leaving
7 Years Ago
FX destruction tweaks, various cleanup
7 Years Ago
...
7 Years Ago
tweaks
7 Years Ago
animation tweaks
7 Years Ago
CTF should now set ready status depending on player count of each team
7 Years Ago
scenario event is static fixed ranger anims