2,005 Commits over 274 Days - 0.30cph!
Lower spell timeout to 5 seconds
Disable team join chat message
Player rep updates title on server init
Absolute incoming heal amounts in the combat log
nametags and lookat health color/case fixes
LookatHealth uses HealthNormalized
Fixed client spell cancel spam
AI Agro and target management tweaks
Scene tweaks.
Hud tweaks.
Fixed AI forgetting their current target when out of range (now uses range and de-aggro timeout properly, and fixes NPCs getting stuck with a bad target)
Not use npc spawner for loot.
AI target data holds separate last seen/heard times
AI will always sense last attacker
Targeting ring
Less annoying chicken sound spam
Loot stuff
Fixed respawning with NoSprint set to true.
Also sanity reset held items on respawn (reset their blocking state).
Also sanity reset modelState for blocking and channeling on player.
NRE tests in PlayerReputation server side when checking team friendliness.
Switching weapon will cancel spell channeling.
Fx & sounds for orb spell.
Fixed last attacker not being included in AI target list
Claymore and 2h channeling staves are not throwable.
Fixed NPC HP being 0 due to bad load order
Hopefully fixed name tag NRE
SendNetworkUpdate on BasePlayer.Heal
dont log fail spell fail reasons for everyone
Stop players cancelling each other's spells.
Cast progress bar now increases instead of decreasing
Removed team boss UI and logic (it never worked outside the editor)
Attempt to fix team assignment messages in global chat.
Shield bash procs not applied to a victim that's shield blocking.
Torrent of Ice consistently freezes targets. Has twice the cooldown, 1 more range.