userJarryd Campicancel
branchMoss/maincancel

178 Commits over 59 Days - 0.13cph!

6 Years Ago
More spell cleanup
6 Years Ago
Possible spell fix
6 Years Ago
Cast progress bar now increases instead of decreasing Removed team boss UI and logic (it never worked outside the editor)
6 Years Ago
Absolute incoming heal amounts in the combat log
6 Years Ago
Print team join locally
6 Years Ago
Lower spell timeout to 5 seconds Disable team join chat message
6 Years Ago
Added a 10 second timeout to spells in case anything goes wrong with the cast process
6 Years Ago
Added a second hud bar for the other faction boss
6 Years Ago
Fixed another build error
6 Years Ago
Build fix
6 Years Ago
Added a hud element that shows your current team and the HP of the other team's boss NPC
6 Years Ago
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
6 Years Ago
Added infinite mana cheat
6 Years Ago
Spell casting now uses the cast and release animations
6 Years Ago
Forgot to save
6 Years Ago
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
6 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
6 Years Ago
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6 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
6 Years Ago
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6 Years Ago
▇▅▅▇█ ▌▆▆▄▄ ▄▇▊▉▉▍ - ▆▊▇▇▄ ▇▌▍▍▇▆▇ ▋▌▅▌ ▄▍▇▌ ▇ ▊█ ▊, ▅▅▋▅ ▍▇▄▌ ▉▅▊ █▊▅▍▄ ▇▆█ ▅▊▌▉▅ ▌▅▆▋▅▊ ▊▉▅ ▊▆▌▉▊▄▉ ▇▇▋▉▆▊▅▍▍▇▉ (▅▆▇ ▄▆▊▊▆▋▄▆▋▍▉▅▇▍▍▄▉ ▊▆▌▌▆▅ ▍▍ ▅▄▇▌▌▅█ ▆▋▊▍▆)
6 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
6 Years Ago
Cleaned up some logs
6 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
6 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
6 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z
6 Years Ago
Don't show healing combat log lines when self-healing
6 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
6 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
6 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
6 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
6 Years Ago
Fixed armour protection being counted twice when calculating damage
6 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
6 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
6 Years Ago
Wrapped spell debug stuff behind spells.debugvis convar
6 Years Ago
Another layer change
6 Years Ago
Fixed some cone spell issues
6 Years Ago
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
6 Years Ago
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
6 Years Ago
Spell target will no longer change while a spell is channelling Can now hold RMB to target yourself Fixed some client compile issues
6 Years Ago
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
6 Years Ago
Unsaved change
6 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
6 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
6 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
6 Years Ago
Might have fixed blood fx playing when the player blocks a hit
6 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
6 Years Ago
Minor spell cleanup
6 Years Ago
EffectParentToWeaponBone now works on BaseViewModel Fireball channel fx now parents to l_hand when in first person on the local client
6 Years Ago
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)