2,268 Commits over 274 Days - 0.34cph!
Attack speed better indicated.
Loot file.
Weapon tooltips are actually useful.
Tooltip coding backup. Welp.
Item category shit.
Item tooltips calculate DPS
Item tooltips show jewellery stats.
File organization
Scene stuff
Spawns can now define an NPC's max roam range.
Add footstep effects to NPCs that lacked them.
Moved VampireKnight into Moss.Ai
Fixed switch compile errors.
Got base folder on validate to update on vampire prefabs.
Updated SkinEffects with foot specific callbacks.
Knight sounds.
Item tweaks.
Apply block targeting in practice.
Apply invinsibility in practice.
fixed leash timer on Duke.
Added some debug info to behaviour
Duke
Prefab fixes
Manifest
A little NPC corpse gen tweaking
First pass on multiple speed states for NPCs.
Pre npc conversion backup.
First pass on flee behaviour.
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.
Added NPC Leash fact and sensing.