2,268 Commits over 274 Days - 0.34cph!
Melee swing misses should affect stamina too.
Spawn positions are now memorized by NPCs.
Options menu is accessible again.
Item stuff.
Merged from main to branch latest version of melee system.
Some tweaks to melee hits (still not perfect).
Mine & farm loot tables & spawns.
More loot stuff.
Aurora improvements. #priorities
Manifest.
Various loot related stuff.
Smeltable iron scrap as an alternative to mining ore.
Set goblin biome filter to Everything.
Updated new Goblin to make it work properly in new NPC system.
Fixed usage of DoPrepare and OnValidate in NPC class.
Folder in the wrong place.
Cleanup.
Scene stuff.
Pre goblin class conversion test.
Scene work.
Spawner error fix.
manifest + some additional zombie prefabs.
Attempt at a slight melee improvement (untested).
LOD & collider stuff for npc camps
Prepwork for npc camp assets.
Merge from the other place.
A bit of BaseMelee hit detection rewrite.
Merged from main yet again
Scene stuff
Improved loot tables
NPC
Some AI cleanup
Updated NavMeshComponents to 2017.1
New Apex binaries
Scene stuff
LOD optimizations
Cleanup
Tree optimization
Various
Cleanup
LOD tweakage