repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

7 Years Ago
and some more
7 Years Ago
more tooltip crap
7 Years Ago
UIShared scene, bootstrap, build settings, scene2prefab
7 Years Ago
New NPC anims and fixes.
7 Years Ago
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
7 Years Ago
Ragdolls
7 Years Ago
merchant progress tooltip fixes
7 Years Ago
Save
7 Years Ago
spawnpoint gizmo supports npc mesh renderers
7 Years Ago
SpawnSingle now NPCSpawner, does NPC stuff (factions, roam range, settlement assignment etc). SpawnGroup cleaned up and not intended for NPC spawning Updated Savas spawns to use the new types
7 Years Ago
Uncommited corpse
7 Years Ago
Deer ragdoll wip
7 Years Ago
Various AI cleanup
7 Years Ago
Boar ragdoll
7 Years Ago
Definitions
7 Years Ago
NPC backup Manifest
7 Years Ago
Wildlife NPC wip New FX point 'root' for effects originating from the ground.
7 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
7 Years Ago
Minor spell cleanup
7 Years Ago
EffectParentToWeaponBone now works on BaseViewModel Fireball channel fx now parents to l_hand when in first person on the local client
7 Years Ago
Cleanup
7 Years Ago
Animal stuff
7 Years Ago
Prefab save
7 Years Ago
Fixed status effects NRE
7 Years Ago
Save
7 Years Ago
Haven guard tweaks
7 Years Ago
NPC stats expose values for different movement speeds instead of hardcoded multipliers
7 Years Ago
Fixes
7 Years Ago
UI fix
7 Years Ago
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7 Years Ago
Assorted animal files.
7 Years Ago
Navigation.NavigateToEnemy NRE fix
7 Years Ago
disabled flies fx replaced bag drop with something
7 Years Ago
Fixed navmesh setup not happening
7 Years Ago
Removed all old npcs from the project, ported hobgob and dragon to new NPC system Removed all old AI related code Removed convar controlled spawn pops Manifest, codegen
7 Years Ago
Broken rain mats. Loot improvs.
7 Years Ago
faction ranges, rep rewards exposed to data
7 Years Ago
another rep first hit fix
7 Years Ago
fixed combat logs not properly saving new values fixed player reputation first hit cooldown getting reset incorrectly
7 Years Ago
fixed missing UI combat line prefab for karma/rep changes
7 Years Ago
hacky attack cooldown karma/rep stuff
7 Years Ago
fixed player rep standings being cleared on init
7 Years Ago
NPC hits/kills now properly affect karma and rep
7 Years Ago
merge from settlements
7 Years Ago
client compile fix
7 Years Ago
mfm
7 Years Ago
Save
7 Years Ago
faction_system prefab fix
7 Years Ago
Faction rep changes Karma and rep stuff in combat log manifest, code gen
7 Years Ago
Agro improvements (NPCs will defend their settlements when under attack) Added new PlayerReputation component which deals with karma and faction reputation Faction system entity for server side faction standings persistence Factions have default standings with other factions and players Attacking other players and NPCs affects karma (faction rep todo)