repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

6 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
6 Years Ago
Testbox
6 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
6 Years Ago
Guard ragdoll setup.
6 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
6 Years Ago
Ragdolls don't block your movement anymore. Deer anim & sound stuff
6 Years Ago
Boars flinch when attacked.
6 Years Ago
NRE
6 Years Ago
Boar footstep sound defs.
6 Years Ago
Trigger fix. Boar death prefab.
6 Years Ago
Also unset agro when setting flee fact
6 Years Ago
Boar sound triggers. Various sound tweaks.
6 Years Ago
Fixed fight chance flee roll not setting the flee timeout
6 Years Ago
Cleanup
6 Years Ago
Meta stuff
6 Years Ago
Boar sounds
6 Years Ago
Might have fixed blood fx playing when the player blocks a hit
6 Years Ago
Boar anim refinement & stats.
6 Years Ago
Minor optimisation
6 Years Ago
Comment
6 Years Ago
Agro/Target cleanup, preperation for threat/score calc
6 Years Ago
Guards no longer protect all the animals
6 Years Ago
Added support for randomising npc skin textures Fixed NPCs considering other NPCs with no assigned faction to be hostile NPCs longer see dead people
6 Years Ago
data
6 Years Ago
Fixed flee timeout not being used
6 Years Ago
data
6 Years Ago
Evil predatory animals no longer fight each other
6 Years Ago
Nav agent radius exposed in defs, data cleanup NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
6 Years Ago
Boards no longer run away from guards
6 Years Ago
Guards will no longer attack pigs and chickens for no reason
6 Years Ago
AI fixes
6 Years Ago
Senses forgets dead/nulled/destroyed entities
6 Years Ago
AI senses debug gizmos
6 Years Ago
testbox
6 Years Ago
Apex repair (namespace change)
6 Years Ago
NRE fix
6 Years Ago
Exposed ServerProjectile radius
6 Years Ago
Testbox
6 Years Ago
Simplified some magic projectiles.
6 Years Ago
NRE fix
6 Years Ago
Senses refactor
6 Years Ago
LODs for Guards
6 Years Ago
Missing file
6 Years Ago
Ogre stuffs
6 Years Ago
Fixed the broken npc sound paths. A few superficial new library prefab changes.
6 Years Ago
Testbox bits
6 Years Ago
NPC gizmos NRE fix Arena crap
6 Years Ago
Added ProBuilder and ProGrids Rebuilt the testbox arena w/probuilder
6 Years Ago
Moved some plugins to standard assets/third party
6 Years Ago
manifest now generates objectList assets for all types of Definition<T> Defintion<T>.All no longer uses Resources to load assets project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts) manifest