2,268 Commits over 274 Days - 0.34cph!
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
Added a block Impact fx field on shields, spawns when the shield blocks an impact
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
Ragdolls don't block your movement anymore.
Deer anim & sound stuff
Boars flinch when attacked.
Boar footstep sound defs.
Trigger fix.
Boar death prefab.
Also unset agro when setting flee fact
Boar sound triggers.
Various sound tweaks.
Fixed fight chance flee roll not setting the flee timeout
Might have fixed blood fx playing when the player blocks a hit
Boar anim refinement & stats.
Agro/Target cleanup, preperation for threat/score calc
Guards no longer protect all the animals
Added support for randomising npc skin textures
Fixed NPCs considering other NPCs with no assigned faction to be hostile
NPCs longer see dead people
Fixed flee timeout not being used
Evil predatory animals no longer fight each other
Nav agent radius exposed in defs, data cleanup
NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
Boards no longer run away from guards
Guards will no longer attack pigs and chickens for no reason
Senses forgets dead/nulled/destroyed entities
Apex repair (namespace change)
Exposed ServerProjectile radius
Simplified some magic projectiles.
Fixed the broken npc sound paths.
A few superficial new library prefab changes.
NPC gizmos NRE fix
Arena crap
Added ProBuilder and ProGrids
Rebuilt the testbox arena w/probuilder
Moved some plugins to standard assets/third party
manifest now generates objectList assets for all types of Definition<T>
Defintion<T>.All no longer uses Resources to load assets
project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts)
manifest